Fifth Element
Legend
Those waters are pretty murky already. The whole ranger/paladin as class/theme discussions illustrate that there is no clear-cut definition of class or theme as of yet.I disagree, because you're muddying the water between class and theme.
Indeed. Whether this is accomplished with a class or a theme is irrelevant. But if the overall class design suggests that necromancer should be a theme rather than a class, then so be it. It should not then be excluded from the game design because it's not what most themes are like and is not worthy of a class unto itself.Having a theme called "Necromancer" is not an inherently good thing, nor should it be a design goal. Having the capability of playing a character that feels like a Necromancer is a design goal.
I'm more interested in good character options than making sure all themes obey some arbitrary limits in the design space.
Sure, if you add more complexity, you can have more granularity. Background-class-theme-scheme.If Necromancer is a theme, then you can't have Necromancer-Lurkers or Necromancer-Healers or Necromancer-Slayers. Additionally, we've already seen the Rogue Schemes mechanic, which, I think, is a far better model for things like Necromancer, that are pretty clearly just specific subsets of being a wizard.