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What makes a controller a controller?
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<blockquote data-quote="mkill" data-source="post: 5259131" data-attributes="member: 55985"><p>As for 7, I don't think a Controller necessarily has to be fragile. Compare strikers, where you have both the glass cannon sorcerer and the buff barbarian. It's more a question of melee vs. ranged, secondary role, other strengths etc.</p><p></p><p>I'd like to add a point:</p><p></p><p>8. Flexibility - While other roles can be expected to do their shtick in the same way in most encounters, a controller has to be able to adjust his tactics to the terrain, the number of enemies, the power level of the opposition, the current positioning, enemy immunities, enemy mobility etc.</p><p>It helps to have powers with a wide variety of effects, or even the ability to switch powers.</p><p></p><p>The controller is also the role with the widest array of tactics. He can, among others...</p><p></p><p>* Prevent enemy focus fire / attacks against certain allies</p><p>* Hinder or force enemy movement</p><p>* Make a square / position / formation dangerous</p><p>* Disrupt line of sight / line of effect</p><p></p><p>* Debuff enemy attacks</p><p>* Prevent enemy actions / attacks</p><p>* Make enemies easier to attack</p><p></p><p>Preventing enemy movement and the buff / debuff overlaps with defender and leader somewhat.</p><p></p><p>The main difference between controller and defender is that the defender creates a frontline and controls enemies in his immediate vicinity. The controller shapes the whole battlefield at range. The second difference is that while the defender tries to draw enemy attacks on himself, the controller needs protection from his allies.</p><p></p><p>The main difference between leader and controller is that the leader empowers allies while the controller hinders enemies.</p><p></p><p>The main difference between striker and controller is that the striker does high damage against a single target, while the controller spreads a similar amount of damage among several targets.</p></blockquote><p></p>
[QUOTE="mkill, post: 5259131, member: 55985"] As for 7, I don't think a Controller necessarily has to be fragile. Compare strikers, where you have both the glass cannon sorcerer and the buff barbarian. It's more a question of melee vs. ranged, secondary role, other strengths etc. I'd like to add a point: 8. Flexibility - While other roles can be expected to do their shtick in the same way in most encounters, a controller has to be able to adjust his tactics to the terrain, the number of enemies, the power level of the opposition, the current positioning, enemy immunities, enemy mobility etc. It helps to have powers with a wide variety of effects, or even the ability to switch powers. The controller is also the role with the widest array of tactics. He can, among others... * Prevent enemy focus fire / attacks against certain allies * Hinder or force enemy movement * Make a square / position / formation dangerous * Disrupt line of sight / line of effect * Debuff enemy attacks * Prevent enemy actions / attacks * Make enemies easier to attack Preventing enemy movement and the buff / debuff overlaps with defender and leader somewhat. The main difference between controller and defender is that the defender creates a frontline and controls enemies in his immediate vicinity. The controller shapes the whole battlefield at range. The second difference is that while the defender tries to draw enemy attacks on himself, the controller needs protection from his allies. The main difference between leader and controller is that the leader empowers allies while the controller hinders enemies. The main difference between striker and controller is that the striker does high damage against a single target, while the controller spreads a similar amount of damage among several targets. [/QUOTE]
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What makes a controller a controller?
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