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What makes a controller a controller?
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<blockquote data-quote="Felon" data-source="post: 5259400" data-attributes="member: 8158"><p>Both of these seem to me more like alternate builds for existing classes than an entirely new one, simply because there are only so many novel ways to trip and shove and sweep, and the rogue and fighter have them covered pretty extensively.</p><p></p><p></p><p>Personally, I'm an advocate of the notion that the rogue should have been the martial controller from the get-go. Currently, there's a lot of kludgeyness in trying to make the guy in the party wielding the tiniest weapon into one of heavy hitters (chiefly because of the big differential between a rogue attack with sneak attack and a rogue attack without it). How much cooler it would have been to depict the rogue not as "Mr. Stabs-Real-Hard", but rather as the harrier, the fly in the ointment, the purveyor of dirty tricks, the one they regard as lest threatening until it's too late. </p><p></p><p>To that end, I would like to have seen the rogue be the martial master of immediate action attacks. There is no dirtier trick in 4e than a perfectly-timed interrupt or reaction. Forget AoE, this is where the real control is exerted. Imagine the rogue completing his turn to little fanfare, but then during the monster's turn, as some big nasty is about to make his power play--surprise! Foiled by a sudden trip, a sap on the noggin, something in its eyes.</p><p></p><p>For that matter, I think every controller should have some immediate action power that's as ubiquitous a class feature as leader healing, defender marking, or striker damage bonuses.</p></blockquote><p></p>
[QUOTE="Felon, post: 5259400, member: 8158"] Both of these seem to me more like alternate builds for existing classes than an entirely new one, simply because there are only so many novel ways to trip and shove and sweep, and the rogue and fighter have them covered pretty extensively. Personally, I'm an advocate of the notion that the rogue should have been the martial controller from the get-go. Currently, there's a lot of kludgeyness in trying to make the guy in the party wielding the tiniest weapon into one of heavy hitters (chiefly because of the big differential between a rogue attack with sneak attack and a rogue attack without it). How much cooler it would have been to depict the rogue not as "Mr. Stabs-Real-Hard", but rather as the harrier, the fly in the ointment, the purveyor of dirty tricks, the one they regard as lest threatening until it's too late. To that end, I would like to have seen the rogue be the martial master of immediate action attacks. There is no dirtier trick in 4e than a perfectly-timed interrupt or reaction. Forget AoE, this is where the real control is exerted. Imagine the rogue completing his turn to little fanfare, but then during the monster's turn, as some big nasty is about to make his power play--surprise! Foiled by a sudden trip, a sap on the noggin, something in its eyes. For that matter, I think every controller should have some immediate action power that's as ubiquitous a class feature as leader healing, defender marking, or striker damage bonuses. [/QUOTE]
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What makes a controller a controller?
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