Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes a controller a controller?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fluxx" data-source="post: 5260159" data-attributes="member: 82639"><p>I think having a controller role is a good idea but they should have done it right.</p><p>- The role needs something only they can do - again I mention the Wizzard Utility 2 'Mystical Debris' - this should have been a role-featuer like the '... word' is for leader. Each class can have its own variation - unpassable squares, squares which give conditions if you anter them, squares which pull/push enemies in a defined radius,...</p><p>- Giving out good classfeatures. Good examples are</p><p>** Orb-wizzard: perhaps a bit strong but a good controll-feature - everey class can dish out conditions but the conditions from a controller really heart</p><p>** Bloodbond-Seeker: perhaps a bit weak but push + slow is good controll</p><p>** Preservation-Invoker: Making sure you can place your area attacks at good places strengthens the controll (ignore the channel divinity for this example as it is not much about controll)</p><p>** Malediction-Invoker: forced movement to enemies is straight controll. (ok one square is perhaps a bit weak but therefor the malediction invoker has a controllery channel divinity)</p><p></p><p>In addition controllers should have very low damage but they should have the really ugly conditions a few levels earlier than other roles (why does a rogue as a striker need area blind at lvl 1?)</p><p></p><p></p><p>You want to make a martial controller? I suppose melee, but not a defender without mark!?</p><p>Firts thing is he should be able to react very flexible and act wherever he is needed. So </p><p>- take the monk for its movementmodes (or give him one good movementmode as classfeature and others per feat/utility)</p><p>- take the centered breath class feature but without the damage part - just the forced movement</p><p>- take away the unarmored defense but give him the shadow walk feature from the warlock - so he wants to be mobile and move around</p><p>- give him a ability to make an adjacent square damaging/difficult terrain either as minor action or free 1/round</p><p>- give him some good opportunity attacks - slow/stop movement/knock prone</p><p></p><p>combined with some controllery powers he will do his job fine. He is melee but he is neither a defender nor a striker but better in controll than all strikers or defenders.</p></blockquote><p></p>
[QUOTE="Fluxx, post: 5260159, member: 82639"] I think having a controller role is a good idea but they should have done it right. - The role needs something only they can do - again I mention the Wizzard Utility 2 'Mystical Debris' - this should have been a role-featuer like the '... word' is for leader. Each class can have its own variation - unpassable squares, squares which give conditions if you anter them, squares which pull/push enemies in a defined radius,... - Giving out good classfeatures. Good examples are ** Orb-wizzard: perhaps a bit strong but a good controll-feature - everey class can dish out conditions but the conditions from a controller really heart ** Bloodbond-Seeker: perhaps a bit weak but push + slow is good controll ** Preservation-Invoker: Making sure you can place your area attacks at good places strengthens the controll (ignore the channel divinity for this example as it is not much about controll) ** Malediction-Invoker: forced movement to enemies is straight controll. (ok one square is perhaps a bit weak but therefor the malediction invoker has a controllery channel divinity) In addition controllers should have very low damage but they should have the really ugly conditions a few levels earlier than other roles (why does a rogue as a striker need area blind at lvl 1?) You want to make a martial controller? I suppose melee, but not a defender without mark!? Firts thing is he should be able to react very flexible and act wherever he is needed. So - take the monk for its movementmodes (or give him one good movementmode as classfeature and others per feat/utility) - take the centered breath class feature but without the damage part - just the forced movement - take away the unarmored defense but give him the shadow walk feature from the warlock - so he wants to be mobile and move around - give him a ability to make an adjacent square damaging/difficult terrain either as minor action or free 1/round - give him some good opportunity attacks - slow/stop movement/knock prone combined with some controllery powers he will do his job fine. He is melee but he is neither a defender nor a striker but better in controll than all strikers or defenders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes a controller a controller?
Top