Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes a controller a controller?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nahat Anoj" data-source="post: 5261812" data-attributes="member: 25075"><p>For me, the essence of the Controller role is to deny options to enemy or, at least, to make certain options more costly than others. Some examples include:</p><p></p><p>-Doing AoE damage to punish enemies for grouping up.</p><p>-Dealing damage if an enemy tries to make an attack.</p><p>-Moving enemies (push/pull/slide) into or out of position.</p><p>-Delaying/hampering enemy movement with speed-reducing effects or actual barriers.</p><p></p><p>IMO, a Controller should be best at manipulating the field of battle and allow the fight to happen on the party's terms. Good Controller play might be shuttling enemies into the range of the Defender, creating damaging zones or squares that punish enemies for attacking a Leader or Striker, or preventing/delaying an enemy's advance so that the party focus fire on it later.</p><p></p><p>I think a well-designed Controller would be most appealing to the type of player that likes to think about contingencies, orchestrate the flow of battle, and who enjoys the tactical aspect of D&D.</p><p></p><p>As far as a Martial Controller goes, someone on these boards once said that a melee-oriented version might be an inverted Defender. While a Defender focuses on keeping enemies close, a Martial Controller might focus on punishes enemies for staying close to it. I see things like auto damage close burst powers as an example of this. Ranged Martial Controllers might use their ranged weapons to create cover fire, pin enemies in place, and so on.</p><p></p><p>IMO, there's one existing class with a strong archetype that can be used as inspiration for Martial Controller powers - the ranger. But given that the chances for rangers changing roles is virtually nonexistent, another good archetype IMO is a savant or mastermind like Sherlock Holmes. That is, someone who's so brilliant they can create plans of action in an instant.</p><p></p><p>In many ways a Defender's basic function is to control enemy actions. But the Defender focuses - obviously - on defense and "hit me" type of control while Controllers should focus more on offense and overall control. IMO, the Defender's essential goal of protecting allies helps differentiate it from the Controller's goal (at least as I see it).</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 5261812, member: 25075"] For me, the essence of the Controller role is to deny options to enemy or, at least, to make certain options more costly than others. Some examples include: -Doing AoE damage to punish enemies for grouping up. -Dealing damage if an enemy tries to make an attack. -Moving enemies (push/pull/slide) into or out of position. -Delaying/hampering enemy movement with speed-reducing effects or actual barriers. IMO, a Controller should be best at manipulating the field of battle and allow the fight to happen on the party's terms. Good Controller play might be shuttling enemies into the range of the Defender, creating damaging zones or squares that punish enemies for attacking a Leader or Striker, or preventing/delaying an enemy's advance so that the party focus fire on it later. I think a well-designed Controller would be most appealing to the type of player that likes to think about contingencies, orchestrate the flow of battle, and who enjoys the tactical aspect of D&D. As far as a Martial Controller goes, someone on these boards once said that a melee-oriented version might be an inverted Defender. While a Defender focuses on keeping enemies close, a Martial Controller might focus on punishes enemies for staying close to it. I see things like auto damage close burst powers as an example of this. Ranged Martial Controllers might use their ranged weapons to create cover fire, pin enemies in place, and so on. IMO, there's one existing class with a strong archetype that can be used as inspiration for Martial Controller powers - the ranger. But given that the chances for rangers changing roles is virtually nonexistent, another good archetype IMO is a savant or mastermind like Sherlock Holmes. That is, someone who's so brilliant they can create plans of action in an instant. In many ways a Defender's basic function is to control enemy actions. But the Defender focuses - obviously - on defense and "hit me" type of control while Controllers should focus more on offense and overall control. IMO, the Defender's essential goal of protecting allies helps differentiate it from the Controller's goal (at least as I see it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What makes a controller a controller?
Top