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*Pathfinder & Starfinder
What makes a controller a controller?
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<blockquote data-quote="knightofround" data-source="post: 5261866" data-attributes="member: 27884"><p>This doesn't make sense to me. They all inflict the prone condition. If Bob the Fighter knocks Monster prone, sure, the only benefit that Bob the Fighter gets from it is keeping the enemy close to them. But it also provides all the listed benefits to everyone else in the party; because Bob the Fighter knocked the Monster prone, Fish the Warlock doesn't have to worry about the enemy getting up and killing him. Ellen the Bard doesn't need to heal as much since the Monster has to waste actions to get back up. And Smart the Wizard...well he don't need to waste their actions knocking the enemy prone because they're already prone next to Bob. Smart the Wizard twiddles his thumbs and blows up some minions instead.</p><p></p><p>You can easily cycle around the other way too. It doesn't matter if a striker, defender, or leader dazed the enemy; each member of the team benefits from the daze in their own way.</p><p></p><p>So are controllers just fragile defenders that inflicts control at long range? And defenders are beefy controllers that inflict control at short range?</p></blockquote><p></p>
[QUOTE="knightofround, post: 5261866, member: 27884"] This doesn't make sense to me. They all inflict the prone condition. If Bob the Fighter knocks Monster prone, sure, the only benefit that Bob the Fighter gets from it is keeping the enemy close to them. But it also provides all the listed benefits to everyone else in the party; because Bob the Fighter knocked the Monster prone, Fish the Warlock doesn't have to worry about the enemy getting up and killing him. Ellen the Bard doesn't need to heal as much since the Monster has to waste actions to get back up. And Smart the Wizard...well he don't need to waste their actions knocking the enemy prone because they're already prone next to Bob. Smart the Wizard twiddles his thumbs and blows up some minions instead. You can easily cycle around the other way too. It doesn't matter if a striker, defender, or leader dazed the enemy; each member of the team benefits from the daze in their own way. So are controllers just fragile defenders that inflicts control at long range? And defenders are beefy controllers that inflict control at short range? [/QUOTE]
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What makes a controller a controller?
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