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What makes a controller a controller?
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<blockquote data-quote="nightwyrm" data-source="post: 5263945" data-attributes="member: 75542"><p>This is just my personal observation as a DM so it may not be 100% accurate, but I've found that controllers tend be the ones who inflict conditions that creates complicated decisions for the DM. Other roles tend to inflict more straightforward conditions (prone, daze, force movement etc.). Sure, they're annoying conditions that can screw with the DM's battle plan, but they don't force the DM to make decisions. If your monster is dazed, there's nothing the DM can do about that and you wait for the condition to end. There's very little decision involved in dealing with that condition. Even for marking where the decision involving the monster's next target gets a bit more complicated, the best option is usually the obvious one where you just attack the guy who marked you.</p><p> </p><p>However, my PC's druid has a power that slaps on a zone where my monster gets a penalty to hit while inside, but takes damage moving out and other stuff like that. Do I take the penalty to hit and wait for the zone to fade or move out and take the damage. I noticed that invokers also have a bunch of "monster do X, Y happens; monster do A, B happens" powers as well.</p><p> </p><p>Of course, not all controller class powers are like that. They inflict straightforward conditions too, but they do have the bulk of "force the monster to make a choice between two bad options" power (at least once we get past the PHB wizard and the controller role gets more refined).</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 5263945, member: 75542"] This is just my personal observation as a DM so it may not be 100% accurate, but I've found that controllers tend be the ones who inflict conditions that creates complicated decisions for the DM. Other roles tend to inflict more straightforward conditions (prone, daze, force movement etc.). Sure, they're annoying conditions that can screw with the DM's battle plan, but they don't force the DM to make decisions. If your monster is dazed, there's nothing the DM can do about that and you wait for the condition to end. There's very little decision involved in dealing with that condition. Even for marking where the decision involving the monster's next target gets a bit more complicated, the best option is usually the obvious one where you just attack the guy who marked you. However, my PC's druid has a power that slaps on a zone where my monster gets a penalty to hit while inside, but takes damage moving out and other stuff like that. Do I take the penalty to hit and wait for the zone to fade or move out and take the damage. I noticed that invokers also have a bunch of "monster do X, Y happens; monster do A, B happens" powers as well. Of course, not all controller class powers are like that. They inflict straightforward conditions too, but they do have the bulk of "force the monster to make a choice between two bad options" power (at least once we get past the PHB wizard and the controller role gets more refined). [/QUOTE]
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What makes a controller a controller?
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