I'm much more influenced by the 2e, classical Planescape view of things here, rather than the 'gods are big monsters, archfiends almost as big monsters' that you'll get from for instance, 4e. Totally don't care for that perspective. It cheapens the meaning of such beings to just slap on some extra hit dice and treat them as just a larger monster to fight. They deserve more than rolling initiative against IMO.
I will make note that, without having first read your post, my own post - and my own view on the gods - seems to be very much in-line with your own... with mine being driven entirely by the 4E view of things. So despite the mechanical representations put in place to allow for the meaningful resolution of conflict between gods and epic PCs, I'd say that the background, fluff and narrative of the game is perfectly compatible with your concept of the gods. I would agree that having them just as big monsters to fight is a pretty poor perspective - I'd disagree with that being the viewpoint offered by 4E.
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