I've recently joined a new group for a game. Scheduling conflicts with my old group sort of eliminated any chance to play. Long story short, one of the players from that group had a Friday night game that switched to Saturdays and asked me if I'd like to join them.
I sat in for a session, and actually joined in with a character on Saturday night.
The differences between the two groups has had me thinking. The old games were fairly unfulfilling, feeling more like chess than any sort of collaborative effort to create a story. In the new group, all of the characters have a long history, have running jokes, and seem to care about each other and what's happening around them.
The difference between a group that cares about each other, their characters, and what happens to those characters and a group that really doesn't is fairly startling.
Sadly, I don't think there's any way to make the old group more like the new group. The players who don't seem to care will probably keep on not caring. But, thankfully, I've found a new group that cares, and from what I can tell that seems to make a huge difference in the quality of game.
I believe that a group that can connect emotionally with their characters, the world, and the situations their characters are in make for a much better, higher quality experience at the gaming table.
What do others think? And what else do you think makes a game or group good?
SB
I sat in for a session, and actually joined in with a character on Saturday night.
The differences between the two groups has had me thinking. The old games were fairly unfulfilling, feeling more like chess than any sort of collaborative effort to create a story. In the new group, all of the characters have a long history, have running jokes, and seem to care about each other and what's happening around them.
The difference between a group that cares about each other, their characters, and what happens to those characters and a group that really doesn't is fairly startling.
Sadly, I don't think there's any way to make the old group more like the new group. The players who don't seem to care will probably keep on not caring. But, thankfully, I've found a new group that cares, and from what I can tell that seems to make a huge difference in the quality of game.
I believe that a group that can connect emotionally with their characters, the world, and the situations their characters are in make for a much better, higher quality experience at the gaming table.
What do others think? And what else do you think makes a game or group good?
SB