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What makes a game OSR?
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<blockquote data-quote="aramis erak" data-source="post: 9112218" data-attributes="member: 6779310"><p>I'll note that the wording choice was derived from the introduction in <em><u>Neoclassical Greek Revival</u></em>, which I found out about on an OSR board, written by a guy claiming to be part of the movement, and labeling his game as a part of the OSR. And bought because it was on sale in dead tree real cheap at Drive Thru.</p><p></p><p>Part of the problem with movements is that, lacking a clear initial manifesto, they morph into multiple clades, some reflective of the origin, some not. Even with a manifesto, one gets spin-off groups.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9112218, member: 6779310"] I'll note that the wording choice was derived from the introduction in [I][U]Neoclassical Greek Revival[/U][/I], which I found out about on an OSR board, written by a guy claiming to be part of the movement, and labeling his game as a part of the OSR. And bought because it was on sale in dead tree real cheap at Drive Thru. Part of the problem with movements is that, lacking a clear initial manifesto, they morph into multiple clades, some reflective of the origin, some not. Even with a manifesto, one gets spin-off groups. [/QUOTE]
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