CleverNickName
Limit Break Dancing (He/They)
I think I understand. The player doesn't want to hear that there is still a lack of clarity or certainty after their skill check, because then it feels like the check didn't really happen and their actions didn't matter.
"I rolled Stealth; now tell me if I'm hidden or not. I rolled Insight, now tell me if the merchant is lying or not. I rolled Investigation, now me if the door is trapped or not. Whadda ya mean I still don't know? I rolled for it and everything...what else do you want from me?"
I don't know how to work around that. The best I've got is to narrate it as carefully as I can, and use ambiguity and uncertainty to build tension. So for an Insight check, I'm far more likely to say "The merchant doesn't seem nervous or shifty, but you can't shake the feeling that maybe he's hiding something" than I am to just flatly say "He's lying."
"I rolled Stealth; now tell me if I'm hidden or not. I rolled Insight, now tell me if the merchant is lying or not. I rolled Investigation, now me if the door is trapped or not. Whadda ya mean I still don't know? I rolled for it and everything...what else do you want from me?"
I don't know how to work around that. The best I've got is to narrate it as carefully as I can, and use ambiguity and uncertainty to build tension. So for an Insight check, I'm far more likely to say "The merchant doesn't seem nervous or shifty, but you can't shake the feeling that maybe he's hiding something" than I am to just flatly say "He's lying."