I’m planning to start a new D&D campaign. The idea was spawned from too much time mulling over the Psionics Handbook and Call of Cthulhu d20. I started thinking that something mixing mystery, politics, psionics, and mind-shatteringly alien elder gods might be fun. Maybe it’s just me.
Anyway, I’ve come to the conclusion that the best way to begin would be to put together a one-shot as kind of a pilot to let potential players decide if their interested. Unfortunately, although I’ve played in a number one-shots, I’ve never run one. So what makes a good one-shot? Any tips about preparation, staging, what to do, and what to avoid would be great.
Any thoughts about planning for the transition from the ‘pilot’ to an ongoing campaign would be helpful. It occurs to me that some things that make good one-shots may not lend themselves to ongoing campaigns. For example, one-shots seem to work better if the players use pre-generated PCs that the DM has built specifically for the adventure, but if you’re starting a new campaign nobody wants to have a character made for them.
Morrow
Anyway, I’ve come to the conclusion that the best way to begin would be to put together a one-shot as kind of a pilot to let potential players decide if their interested. Unfortunately, although I’ve played in a number one-shots, I’ve never run one. So what makes a good one-shot? Any tips about preparation, staging, what to do, and what to avoid would be great.
Any thoughts about planning for the transition from the ‘pilot’ to an ongoing campaign would be helpful. It occurs to me that some things that make good one-shots may not lend themselves to ongoing campaigns. For example, one-shots seem to work better if the players use pre-generated PCs that the DM has built specifically for the adventure, but if you’re starting a new campaign nobody wants to have a character made for them.
Morrow