Yes! Sewers, catacombs, ghettos, abandoned districts, ruined buildings, guild headquarters, citadels, prisons (the literal dungeon), hidden-cults' secret temples... cities are rife with dungeon-like environments. One of the cities in my old campaign world was built upon layers and layers of ruins, that formed catacombs beneath it with many 'levels.'Dungeons in an urban adventure: yes or no?
Good suggestions! I note, though, that most of those are for low-level parties. Any ideas what you would have a high-level party do in a city?
The City of Skulls by Carl Sargent is a good urban adventure for high level (9-12).Can anyone point me to some good urban adventures that I might study for inspiration?
This is the #1 thing. Players, and it follows - characters, do all sorts of stuff in the wild. A lot of it is simply because they're in an alternate universe where they can try and get away with stuff.The Law. You need to figure out what the law has to say about adventurers, weapon-possession and use, spellcasting in public, killing/apprehending without a warrant, the need for writs to adventure in certain areas of the city, and to what extent the PCs can expect support (or hindrance) from the city guard.
Good suggestions! I note, though, that most of those are for low-level parties. Any ideas what you would have a high-level party do in a city?