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General Tabletop Discussion
*TTRPGs General
What makes for an interesting adventure?
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<blockquote data-quote="Eltab" data-source="post: 6981040" data-attributes="member: 6803337"><p>Unless the players have a hard time making up their collective minds, offer them a few things to do.</p><p></p><p>Each quest they complete should give them something that will help against another potential quest.</p><p></p><p>Be ready / able to scale up each quest's opponents as the PCs level up.</p><p></p><p>Whatever they do last, leads them towards the BBEG who is behind the whole big complicated problem in the first place.</p><p></p><p>BBEG fight should be memorable (not just a big bag of HP in a white room; use tactics and terrain and a lieutenant or two) and a suitable climax to the campaign.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6981040, member: 6803337"] Unless the players have a hard time making up their collective minds, offer them a few things to do. Each quest they complete should give them something that will help against another potential quest. Be ready / able to scale up each quest's opponents as the PCs level up. Whatever they do last, leads them towards the BBEG who is behind the whole big complicated problem in the first place. BBEG fight should be memorable (not just a big bag of HP in a white room; use tactics and terrain and a lieutenant or two) and a suitable climax to the campaign. [/QUOTE]
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Community
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What makes for an interesting adventure?
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