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What mechanic do you use to determine ability scores?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1647427" data-attributes="member: 9249"><p>25 point buy at 1st level.</p><p></p><p>However, at every level, including 1st, you add 1/3 your ECL, rounded up, to your point buy and rebuild. (No score may be lowered upon gaining a level without special circumstances.) Then, racial modifiers and other adjustments to your ability score are reapplied as if creating the character at that level.</p><p></p><p>It gives a nice breakdown of ability scores:</p><p></p><ul> <li data-xf-list-type="ul">1st: 26 points</li> <li data-xf-list-type="ul">3rd: 28 points</li> <li data-xf-list-type="ul">5th: 32 points</li> </ul><p></p><p> ... and so on, until 20th level, which gives 106 points. I followed the pattern in the DMG point-buy for stats above 18-- 19 costs 20 points, 20 costs 24 points, 21 costs 29 points, and so on.</p><p></p><p> I adopted this system after becoming increasingly frustrated by the fact that recommended point-buy numbers never allowed PCs to match the NPCs from either the setting books or from the novels, but higher point-buys that could match those characters felt bloated at low levels.</p><p></p><p> Removing racial modifiers gives the advantage that they'll be relevant over the course of the character's career, since bonuses make a higher score much cheaper than the same score from an unmodified race, and penalties make it difficult to have a really high score.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1647427, member: 9249"] 25 point buy at 1st level. However, at every level, including 1st, you add 1/3 your ECL, rounded up, to your point buy and rebuild. (No score may be lowered upon gaining a level without special circumstances.) Then, racial modifiers and other adjustments to your ability score are reapplied as if creating the character at that level. It gives a nice breakdown of ability scores: [list] [*]1st: 26 points [*]3rd: 28 points [*]5th: 32 points [/list] ... and so on, until 20th level, which gives 106 points. I followed the pattern in the DMG point-buy for stats above 18-- 19 costs 20 points, 20 costs 24 points, 21 costs 29 points, and so on. I adopted this system after becoming increasingly frustrated by the fact that recommended point-buy numbers never allowed PCs to match the NPCs from either the setting books or from the novels, but higher point-buys that could match those characters felt bloated at low levels. Removing racial modifiers gives the advantage that they'll be relevant over the course of the character's career, since bonuses make a higher score much cheaper than the same score from an unmodified race, and penalties make it difficult to have a really high score. [/QUOTE]
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What mechanic do you use to determine ability scores?
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