I apologize if there is already a thread (or two) on this subject - if so, perhaps someone could direct me to it.
My group, having played a handful of test games with 3e is desirious of starting a long-term (5+ year) campaign. In the traditional of giving the woman the dirty work, I have been selected to DM.
What 'tweaks' (I'll be good and not call them house rules) should I make to sustain a campaign over that length of time?
So far, the only thing my group has suggested is to radically decrease the EP rewards.
Are there other 'flavour' twists that should be made? I'm looking strictly for mechanical changes, rather than play choices (e.g. don't have the group save the universe more often than once a fortnight, etc.)
Any ideas?
My group, having played a handful of test games with 3e is desirious of starting a long-term (5+ year) campaign. In the traditional of giving the woman the dirty work, I have been selected to DM.
What 'tweaks' (I'll be good and not call them house rules) should I make to sustain a campaign over that length of time?
So far, the only thing my group has suggested is to radically decrease the EP rewards.
Are there other 'flavour' twists that should be made? I'm looking strictly for mechanical changes, rather than play choices (e.g. don't have the group save the universe more often than once a fortnight, etc.)
Any ideas?