Will do, from what you've said it looks like your DM has changed things up a bit or is using some NG at least above ground. The ruins in the PJ version are fairly small. I like the shambling mound encounter, sounds like a good one for the swamp-like default setting.grodog said:Please be careful to avoid any spoilers in response to this post (or other Caverns of Thracia posts), since I haven't read the module, and am enjoying playing it blind
We've had a pretty uneven time so far: we romped through most of the ruins south of the river pretty easily (including taking out the shambling mound), but have faced a few very tough encounters in the dungeons, and I think we've managed to pull off a few lucky wins with superior tactics and planning (and knowing when to run, certainly!).
I've set things on a tropical island, the PCs have made good use of the elephant grass above ground.
I'm not sure what levels we're on yet, truthfully, but I think we've explored down at least two levels (not counting peering into the chasms), based on the sloping passages and such. We've just discovered a trapdoor down to the (third?) level, which we're likely to avoid for the nonce: 2 evils priests and their guards nearly did us in on the (second?) level, in their circular shrine with the stunning eye.

The stunning eye appears to be a little bit of a change-up as well, or again a NG version take. Still sounds pretty good.
Without local aide/playing factions off against each other you'll need these PCs. I don't think it's a spoiler to say be careful in those caverns.We've got 8 4th level AD&D PCs (either 4th or 4/4 for the multiclassers), but haven't levelled yet.
