D&D General What modules have you reused for multiple campaigns

aco175

Legend
A spin-off on the thread about what modules you have run multiple times. Maybe you had a modules you run through or just used for parts, but you continued to use it for another campaign or more than one. I think I have used the Lost Mines of Phandelver (LMoP) box set for 4 campaigns. The town has now changed some and the adventures have changed, but parts keep on getting used. Cragmaw Hideout has been used by bandits, snakefolk, and the PCs in one campaign. Wave Echo Mines has come back a few times with one series trying to make it work again to enchant magic items. Another module that I used a few times was the 2e Under Illifarn which has a few short adventures and one larger one a bit like the 5e box sets. I used that a couple campaigns because the town of Daggerford was more fleshed out. Even the 4e DMG had the Town of Fallcrest that worked well, but I only used that once.
 

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I've re-ran numerous AD&D and BECMI adventures for a host of campaigns. I think I've used Keep on the Borderlands as the start of about a dozen or so campaigns. I've also used Village of Hommlet/Temple of Elemental Evil as the start twice (once in 1E in once in 5E). Against the Giants has been used three times, with twice leading to Into the Depths & Queen of the Demonweb Pits. I've inflicted Castle Amber on only 2 campaigns, but I've run the adventure almost a dozen times (it works so much better as a one shot or mini-campaign). I've run Isle of the Ape for two different groups, but the first group experienced it a few times in the same campaign (just without the final prize). I'm sure there's a ton more, but I can't bring to mind any others.
 


I have used elements from Tales of the Yawning Portal (Forge of Fury, Hidden Shrine of Tamoachan) and Storm King's Thunder (Den of the Hill Giants, Canyon of the Stone Giants) in multiple games. I also used four of the adventures from Ghosts of Saltmarsh in a single island archipelago campaign that I'm rerunning now for a new group. I mostly run homebrew but extract pieces from published adventures as needed to fill out my campaigns.
 


I have run both Scourge of the Sword Coast and Tomb of Annihilation twice now.

I have also used the "Trouble in Red Larch" opening mini-adventure from Princes of the Apocalypse to kickstart at least two campaigns. It's become my 5e version of T1 The Village of Hommlet.

I've run "Wedding Bells" from Dungeon #89 twice now. I converted it to 5e ages ago and ran it for one episodic campaign, then tweaked my conversion to fit it into my current Eberron episodic campaign.

I would happily run Tyranny of Dragons, Curse of Strahd, and Storm King's Thunder again but haven't yet had the opportunity to do so with any of them.
 
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What do you mean by campaign? I always use the term in the old sense, in which it describes the milieu rather than a given group of pcs' adventures.
 


I ran Feast of Goblyns for my longtime grade school-high school-college summer 1e-2e campaign that started in Greyhawk and ended in Ravenloft. The party ended up splitting here part way through with one character being turned into a wight and two others well onto the path of becoming darklords. Then in college I ran a Ravenloft campaign for a new group using a bunch of modules and eventually ran Feast of Goblyns picking up where the old group had left off including the wight PC as an NPC getting them to go after the darklord so that he would be free of her control. This ended in the TPK of the second group based off their own flaws and true to their characters in a tragedy of their own creation that they felt was very gothic and appropriate and satisfying. I think my friend and roommate died three times over the campaign and felt satisfied with the different character arcs each time.

I then ran games where the original evil group got back together again and finished Feast of Goblyns exploiting flaws in the commands given to the wight to jump the Darklord and then get the heck out of dodge for further Ravenloft games as we reunited for weddings and batchelor night D&D and Vampire games.

I have also run the Freeport trilogy for two different groups as their campaign, one online as a pbp game here and one for a face to face pathfinder group where they were not connected. Long lasting games that were a ton of fun for me to run.

I also ran White Plume Mountain for my original AD&D campaign group in the late 80s or 90s then I ran it as a one shot twice in the 5e era using the Yawning Portal update borrowed from my brother as a go to pickup module when asked to run a game because I was familiar with the plot and monsters and most of the module from having run it in the original version. In 5e running for my brother and his kids and my son the four of them ended in a TPK going after the vampire end boss and them not realizing until way too late they were overclassed and did not have a chance. For the game I ran on the spot for my brother-in-law and his two sons and my son they went down a different branch in the dungeon and overcame each challenge and made it out with the artifact trident on a geyser plume. All three groups went down different branches at the three way split so it could all have been theoretically the same continuity. My son played different characters in the two 5e games and my brother played in my original AD&D game and later as a different character in the first 5e one I ran so I had some continuity in players connecting every time I ran it.
 


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