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What monster should I use?
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<blockquote data-quote="The Edge" data-source="post: 2352222" data-attributes="member: 33507"><p><strong>Threes not a crowd</strong></p><p></p><p>Something Ive found can work well is to put two (or maybe more) groups in the mix. Say you were useing the Etherial Marauder idea, how about haveing a band of goblins, orcs, bandits or something like that also exploreing the city and becomeing equaly paranoid. This way you can make the danger very apparent, haveing the goblins getting split up and picked off while the players watch the 'shadowy figure' from a window, or come through a door after hearing screaming, only to find a droped weapon and smear. Maybe some diplomacy could be worked with the gobblins, what are the little cretins more affraid of, and how trustworthy are they. Maybe the remaining goblins double cross the PCs and lock them in with the beast.</p><p></p><p>Try to play with their heads, if you can it would be cool to keep them guessing on what it is, only eventualy reavealing it. Ive got the great advantage of haveing the only monster manual, and players that have agreed not to look at it. They never know whats comeing and what to expect, which all makes it much more interesting.</p><p> </p><p>Of course it doesnt have to be a marauder, but stealth and teleport stuff would work well i think.</p><p> </p><p>By the way, Hi im new, im 'The Edge'.</p></blockquote><p></p>
[QUOTE="The Edge, post: 2352222, member: 33507"] [b]Threes not a crowd[/b] Something Ive found can work well is to put two (or maybe more) groups in the mix. Say you were useing the Etherial Marauder idea, how about haveing a band of goblins, orcs, bandits or something like that also exploreing the city and becomeing equaly paranoid. This way you can make the danger very apparent, haveing the goblins getting split up and picked off while the players watch the 'shadowy figure' from a window, or come through a door after hearing screaming, only to find a droped weapon and smear. Maybe some diplomacy could be worked with the gobblins, what are the little cretins more affraid of, and how trustworthy are they. Maybe the remaining goblins double cross the PCs and lock them in with the beast. Try to play with their heads, if you can it would be cool to keep them guessing on what it is, only eventualy reavealing it. Ive got the great advantage of haveing the only monster manual, and players that have agreed not to look at it. They never know whats comeing and what to expect, which all makes it much more interesting. Of course it doesnt have to be a marauder, but stealth and teleport stuff would work well i think. By the way, Hi im new, im 'The Edge'. [/QUOTE]
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What monster should I use?
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