Reynard
aka Ian Eller
Yeah, the Without Numbers games are superficially "OSR" ish, but I do think they count as very different from D&D-likes.Worlds Without Number (very different system than D&D IMO)
Yeah, the Without Numbers games are superficially "OSR" ish, but I do think they count as very different from D&D-likes.Worlds Without Number (very different system than D&D IMO)
Whether it is a game about going from dungeon to dungeon in search of the 13 Shards of Whatsit, or a sandbox megadungeon exploration: what non-D&D RPG (this includes official, retroclones, OSR and clear derivatives like Shadowdark) would you use for this purpose? Why? What tools does it bring to the dungeon focused game?
I'm a huge fan of TB2e. My actual play thread is here: Torchbearer 2e - actual play of this AWESOME system! (+)I've heard very good things about Torchbearer, from @pemerton especially.
Related to this, I think that TB2e is better suited to "local" dungeons rather than "epic quest" dungeons. The anchoring elements in TB2e are the PCs' enemies and friends, the towns they have connections to, and their constant need for loot.I think Torchbearer tends to play better with smaller dungeons. In D&D, the Moathouse is a pretty modestly sized dungeon, whereas I think it's on the verge of being too big for Torchbearer. The Caves of Chaos from B2 could support an entire Torchbearer campaign.