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What number should a player have to roll to score a "hit"?
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<blockquote data-quote="Turtlejay" data-source="post: 4958749" data-attributes="member: 70267"><p>Not to pick a fight with you Draco, but I'd say hair color is less important. I am backed up by PHB pg 447 and DMG chapter 6, including the DDI article in Dungeon 36b. Just saying</p><p> </p><p>In this not sarcastic paragraph, I'll suggest looking at the DMG suggested defenses for a monster of the level you are looking at. Look at expected offense (1/2 level bonus, probable magic bonus, and stat bonus starting at a reasonable level). That should show you a good range. While you were on that page, I'd have you notice that different monster roles had different defense values for different defense stats. This means that any one character might hit on a low number, or a high one, depending on the makeup of the opposition. Smart players use this to ensure they hit more often.</p><p> </p><p>Morons like me build an Illusionst that attacks *only* will, and then silently pray every Friday night that their DM is not at home making a party of illithid solos to eat his brain.</p><p> </p><p>Jay</p><p> </p><p>ps - this variance is part of why I think human wizards are the bee's knees. They can have three at wills that target the three NAD's, and this is a very good thing.</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4958749, member: 70267"] Not to pick a fight with you Draco, but I'd say hair color is less important. I am backed up by PHB pg 447 and DMG chapter 6, including the DDI article in Dungeon 36b. Just saying In this not sarcastic paragraph, I'll suggest looking at the DMG suggested defenses for a monster of the level you are looking at. Look at expected offense (1/2 level bonus, probable magic bonus, and stat bonus starting at a reasonable level). That should show you a good range. While you were on that page, I'd have you notice that different monster roles had different defense values for different defense stats. This means that any one character might hit on a low number, or a high one, depending on the makeup of the opposition. Smart players use this to ensure they hit more often. Morons like me build an Illusionst that attacks *only* will, and then silently pray every Friday night that their DM is not at home making a party of illithid solos to eat his brain. Jay ps - this variance is part of why I think human wizards are the bee's knees. They can have three at wills that target the three NAD's, and this is a very good thing. [/QUOTE]
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What number should a player have to roll to score a "hit"?
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