Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What number should a player have to roll to score a "hit"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turtlejay" data-source="post: 4959050" data-attributes="member: 70267"><p>I don't think this has to be your DM's fault, but like a lot of things, the devil is in the details.</p><p></p><p>The excellent post before yours pointed out that since players get + 1/2 level to hit, but monsters get +1 level to defense, players start to fall behind. Enhancement bonuses and stat increases can mitigate that (leaving you about 5 points behind by the end of epic), but basically once you start into the big bad world, things change.</p><p></p><p>Were you flanking? Do you have a healbot leader or a tactical leader? Or some combination? Do you have a controller applying status effects (blindness, dazed) that help you hit?</p><p></p><p>The game seems to assume that some level of to hit bonus is coming from outside your inherent, granted one. This is why the point of this thread is hard to nail down. How often should you hit? That's easy to debate. What should a monster's defense be? Almost impossible to debate. If you make say, all 5th level monsters have the same defenses, then you eliminate many of the tactical choices players have. When faced with an encounter, in addition to the thoughts about which threat is greatest and where the party can gain an advantage, players can think about which creature has defenses that are lowest to their favorite attack powers.</p><p></p><p>I know as an illusionist this though crossed my mind every fight. Targeting only will meant I was at an advantage versus brutish monsters, and at a penalty versus others (generally).</p><p></p><p>A varied range of defenses allows for more dynamic combats.</p><p></p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4959050, member: 70267"] I don't think this has to be your DM's fault, but like a lot of things, the devil is in the details. The excellent post before yours pointed out that since players get + 1/2 level to hit, but monsters get +1 level to defense, players start to fall behind. Enhancement bonuses and stat increases can mitigate that (leaving you about 5 points behind by the end of epic), but basically once you start into the big bad world, things change. Were you flanking? Do you have a healbot leader or a tactical leader? Or some combination? Do you have a controller applying status effects (blindness, dazed) that help you hit? The game seems to assume that some level of to hit bonus is coming from outside your inherent, granted one. This is why the point of this thread is hard to nail down. How often should you hit? That's easy to debate. What should a monster's defense be? Almost impossible to debate. If you make say, all 5th level monsters have the same defenses, then you eliminate many of the tactical choices players have. When faced with an encounter, in addition to the thoughts about which threat is greatest and where the party can gain an advantage, players can think about which creature has defenses that are lowest to their favorite attack powers. I know as an illusionist this though crossed my mind every fight. Targeting only will meant I was at an advantage versus brutish monsters, and at a penalty versus others (generally). A varied range of defenses allows for more dynamic combats. Jay [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What number should a player have to roll to score a "hit"?
Top