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What official 5E content do you want to see more of?
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<blockquote data-quote="Todd Roybark" data-source="post: 7972561" data-attributes="member: 6920677"><p>Arcana of the Ancients, can help you.</p><p></p><p>I would love a Big Book of Complex Traps. Every encounter where I have combined complex trap features, with monsters, has been fun and memorable.</p><p></p><p>Module pieces like pre built traps or scenarios saves DMs time. I think it is an under served design space.</p><p></p><p> I use my old Traps and Treachery books, in 5e all the time. Often times without much modification.</p><p>[ATTACH=full]121341[/ATTACH]</p><p></p><p>I can never get enough monsters, so I am fine with another monster book.</p><p></p><p>A Short adventure anthology is fine with me. I would love to get something weird, inspired, and well put together.</p><p></p><p>I would love to get a 5e AD&D: Tweaks and different visions of the existing classes, balanced with 5e, but intended for games with more of a “<em>This one goes to 11</em>” attitude, and more <em>gritty</em> rules modules <em>enabled</em>. </p><p>Combine this with an adventure path, and WoTC can demonstrate how different themes can be modeled with 5e.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7972561, member: 6920677"] Arcana of the Ancients, can help you. I would love a Big Book of Complex Traps. Every encounter where I have combined complex trap features, with monsters, has been fun and memorable. Module pieces like pre built traps or scenarios saves DMs time. I think it is an under served design space. I use my old Traps and Treachery books, in 5e all the time. Often times without much modification. [ATTACH type="full"]121341[/ATTACH] I can never get enough monsters, so I am fine with another monster book. A Short adventure anthology is fine with me. I would love to get something weird, inspired, and well put together. I would love to get a 5e AD&D: Tweaks and different visions of the existing classes, balanced with 5e, but intended for games with more of a “[I]This one goes to 11[/I]” attitude, and more [I]gritty[/I] rules modules [I]enabled[/I]. Combine this with an adventure path, and WoTC can demonstrate how different themes can be modeled with 5e. [/QUOTE]
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