Prakriti
Hi, I'm a Mindflayer, but don't let that worry you
And how does your answer differ from what you would have said ~2-4 years ago?
Personally, I wanted more high-level monsters and more high-level adventures four years ago, but since then, Tome of Foes and Mad Mage have met those needs. Now the only thing 5E seems to be missing is a Manual of the Planes or Planescape update that cracks open the multiverse. So I guess I'll vote for Lore and Settings.
As for the other options... between Volo's Guide, Tome of Foes, Tome of Beasts, and Creature Codex, I have more than enough monsters to work with. I'm not big on crunch, either, so scratch player options and rules from the list. I could use more short adventures, though, so I'll go with adventures.
Personally, I wanted more high-level monsters and more high-level adventures four years ago, but since then, Tome of Foes and Mad Mage have met those needs. Now the only thing 5E seems to be missing is a Manual of the Planes or Planescape update that cracks open the multiverse. So I guess I'll vote for Lore and Settings.
As for the other options... between Volo's Guide, Tome of Foes, Tome of Beasts, and Creature Codex, I have more than enough monsters to work with. I'm not big on crunch, either, so scratch player options and rules from the list. I could use more short adventures, though, so I'll go with adventures.