Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What official 5E content do you want to see more of?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 7972655" data-attributes="member: 6988941"><p>-I want more spells, particularly more comprehensive coverage of elemental damage variations. Sure, when I'm the DM I'm happy to just say ray of frost can become spray of lightning or whatever the player wants, but not every DM is so liberal or confident with spellcrafting and being as I'm usually the rules authority for my tables even when I'm a player, asking for my character to get an exception sometimes feels rather manipulative.</p><p></p><p>-I always want more subclasses. Particularly more that support a comparatively unique playstyle for their class like bladesinger, hexblade, or divine soul sorcerer. These are the sort which both substantially expand options while also being problematic to create on your own (both because they demand more playtesting and because the rest of the table may feel like one player is getting too many special dispensations).</p><p></p><p>-I'd like more short adventure collections. I find that they seem to provide a comfortable starting place for new DMs and increase the willingness of some people to take on a sessions as DM. Yes, logically there's plenty of stuff made for Adventurers League and whatnot, but more casual players are a lot more likely to buy Yawning Portal, flip through it, and see an adventure they'd like to give a shot at running. The world always needs more DMs.</p><p></p><p>-I'd like a published final version of the UA alternate class features. I've been playing a Ranger with them, and wow do I like it better than a standard ranger, or even the prior UA ranger. Being unshackled from favored enemy and terrain may undermine the traditional theme of the class a bit, but it also makes them more thematically versatile by the same token. More importantly it makes them equally cool whatever decisions the DM makes about encounters and settings rather than something you have to clear with your DM or take a gamble on. And level 1 is no longer just a crappy fighter with a hunting theme. Also a big fan of giving Sorcerers something, anything, to do with sorcery points at level 2 other than create a single level 1 spell slot.</p><p></p><p></p><p></p><p>Agreed. I don't know how much we would necessarily agree with each other on what exactly it should entail but I think having some sort of codified, alternate "advanced" version would allow for the game to continue being inclusive to less experienced players or those who just do better with simplicity, while allowing those of us who would be comfortable with more complexity to have official support for such.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7972655, member: 6988941"] -I want more spells, particularly more comprehensive coverage of elemental damage variations. Sure, when I'm the DM I'm happy to just say ray of frost can become spray of lightning or whatever the player wants, but not every DM is so liberal or confident with spellcrafting and being as I'm usually the rules authority for my tables even when I'm a player, asking for my character to get an exception sometimes feels rather manipulative. -I always want more subclasses. Particularly more that support a comparatively unique playstyle for their class like bladesinger, hexblade, or divine soul sorcerer. These are the sort which both substantially expand options while also being problematic to create on your own (both because they demand more playtesting and because the rest of the table may feel like one player is getting too many special dispensations). -I'd like more short adventure collections. I find that they seem to provide a comfortable starting place for new DMs and increase the willingness of some people to take on a sessions as DM. Yes, logically there's plenty of stuff made for Adventurers League and whatnot, but more casual players are a lot more likely to buy Yawning Portal, flip through it, and see an adventure they'd like to give a shot at running. The world always needs more DMs. -I'd like a published final version of the UA alternate class features. I've been playing a Ranger with them, and wow do I like it better than a standard ranger, or even the prior UA ranger. Being unshackled from favored enemy and terrain may undermine the traditional theme of the class a bit, but it also makes them more thematically versatile by the same token. More importantly it makes them equally cool whatever decisions the DM makes about encounters and settings rather than something you have to clear with your DM or take a gamble on. And level 1 is no longer just a crappy fighter with a hunting theme. Also a big fan of giving Sorcerers something, anything, to do with sorcery points at level 2 other than create a single level 1 spell slot. Agreed. I don't know how much we would necessarily agree with each other on what exactly it should entail but I think having some sort of codified, alternate "advanced" version would allow for the game to continue being inclusive to less experienced players or those who just do better with simplicity, while allowing those of us who would be comfortable with more complexity to have official support for such. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What official 5E content do you want to see more of?
Top