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General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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<blockquote data-quote="Zardnaar" data-source="post: 6932095" data-attributes="member: 6716779"><p>I think I agree with all of those. I will add to the list.</p><p></p><p>Armor and how it functions -may as well have 2 armor types in the game- studded leather and plate.</p><p></p><p>Saving throws- at higher levels and intelligence saves being all but useless. </p><p></p><p>A few feats- sharpshooter is the big one IMHO, Great Weapon and Polearm Master to a lesser extent maybe the healer feat. They are just better than the other feats PAM for example lets you use your bonus action and reaction, healer feat makes pacing hard for the DM, the -5/+10 feats are abuse able. </p><p></p><p>Some of the classes are underpowered relative to other subclasses let alone other classes (Champion, Land Druid, Valor Bard, Wild mage, Elemental Monk, Beastmaster Ranger).</p><p></p><p>Encounter rules. They are not that good an d the books do not make the short rest thing clear.</p><p></p><p>Monster design/CRs. Partly related to encounter rules but its rough. Some monsters are stupidly nasty for their CRs while others are pitiful.</p><p></p><p>Dexterity vs strength. Without feats one is a lot better(dex), with feats dex based melee sucks.</p><p></p><p></p><p></p><p></p><p> A level 11 fighter for example uses a greatsword and a ranged encounter happens. He puts his sword away has to attack and the next round. The next round he pulls out a spear or javelin and throws it only making one attack because you can only draw 1 weapon a turn. </p><p></p><p> Its one of the few situations where dex based is an advantage. A dual wielder with the fear walks around with 1 weapon drawn. If he needs to draw another sword they have that options or they can put the sword away and draw a bow and immediately have 3 attacks with it. Over the 2 rounds the dex based fighter gets 6 attacks vs the strength based fighters 1 attack. </p><p></p><p> Without feats the combat styles are a lot more balanced and the dex based fighter from the above example only get 3 attacks vs the strength based fighters 1. The combat styles are very narrow though in regards to balance and it is a long time befoe great weapon pays off vs the other two styles and even then only for a fighter. There is less opportunity cost going dex based as without feat you can have 20 dex by level 8 with every class. Dex based you can be good at range and melee and dex has a lot more use in regards to skills, initiative, saves. Without Polearm/Shield/Greatweapon master strength based melee (or anything really) sucks.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6932095, member: 6716779"] I think I agree with all of those. I will add to the list. Armor and how it functions -may as well have 2 armor types in the game- studded leather and plate. Saving throws- at higher levels and intelligence saves being all but useless. A few feats- sharpshooter is the big one IMHO, Great Weapon and Polearm Master to a lesser extent maybe the healer feat. They are just better than the other feats PAM for example lets you use your bonus action and reaction, healer feat makes pacing hard for the DM, the -5/+10 feats are abuse able. Some of the classes are underpowered relative to other subclasses let alone other classes (Champion, Land Druid, Valor Bard, Wild mage, Elemental Monk, Beastmaster Ranger). Encounter rules. They are not that good an d the books do not make the short rest thing clear. Monster design/CRs. Partly related to encounter rules but its rough. Some monsters are stupidly nasty for their CRs while others are pitiful. Dexterity vs strength. Without feats one is a lot better(dex), with feats dex based melee sucks. A level 11 fighter for example uses a greatsword and a ranged encounter happens. He puts his sword away has to attack and the next round. The next round he pulls out a spear or javelin and throws it only making one attack because you can only draw 1 weapon a turn. Its one of the few situations where dex based is an advantage. A dual wielder with the fear walks around with 1 weapon drawn. If he needs to draw another sword they have that options or they can put the sword away and draw a bow and immediately have 3 attacks with it. Over the 2 rounds the dex based fighter gets 6 attacks vs the strength based fighters 1 attack. Without feats the combat styles are a lot more balanced and the dex based fighter from the above example only get 3 attacks vs the strength based fighters 1. The combat styles are very narrow though in regards to balance and it is a long time befoe great weapon pays off vs the other two styles and even then only for a fighter. There is less opportunity cost going dex based as without feat you can have 20 dex by level 8 with every class. Dex based you can be good at range and melee and dex has a lot more use in regards to skills, initiative, saves. Without Polearm/Shield/Greatweapon master strength based melee (or anything really) sucks. [/QUOTE]
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Community
General Tabletop Discussion
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What official material is considered problematic to the point where it is not balanced and presents a problem?
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