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Community
General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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<blockquote data-quote="I'm A Banana" data-source="post: 6932113" data-attributes="member: 2067"><p>I'm just as cautious with Wizard's products as I would be with any other product I'd add to my game: generally permissive, but I'll keep an eye out for anything that seems wonky and it's always provisional. With that standard, it's never been the case that anything from WotC or otherwise has broken my games - if I'm not able to get out ahead of it, I'm able to evaluate it after the fact and protect for it.</p><p></p><p>Like, last game, our party diviner picked up <em>Arcane Eye</em> and used it to scout out the dungeon. My initial reaction was "Jeebus criminey, this is a <em>broke-ass</em> spell. It just NUKES the exploration element of the game from orbit. An hour later, you have a perfect map of the dungeon, <em>congratulations</em>, guess all my surprises are over!" But taking a deep breath, I was able to talk with the player and arrive at a consensus: "Hey, this seems kind of huge...mind if we nerf it? Maybe say it takes you 5 minutes per room? That still seems like a LOT of scouting. Is it enough?" Player seemed cool with that nerf. I'm still mulling over whether that was strictly necessary or not, but that's how every conversation goes about anything that happens at my tables if it seems too much: let's <em>talk</em> and get at something we're both comfortable with. </p><p></p><p>That is the case regardless of the publisher of the material.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6932113, member: 2067"] I'm just as cautious with Wizard's products as I would be with any other product I'd add to my game: generally permissive, but I'll keep an eye out for anything that seems wonky and it's always provisional. With that standard, it's never been the case that anything from WotC or otherwise has broken my games - if I'm not able to get out ahead of it, I'm able to evaluate it after the fact and protect for it. Like, last game, our party diviner picked up [I]Arcane Eye[/I] and used it to scout out the dungeon. My initial reaction was "Jeebus criminey, this is a [I]broke-ass[/I] spell. It just NUKES the exploration element of the game from orbit. An hour later, you have a perfect map of the dungeon, [I]congratulations[/I], guess all my surprises are over!" But taking a deep breath, I was able to talk with the player and arrive at a consensus: "Hey, this seems kind of huge...mind if we nerf it? Maybe say it takes you 5 minutes per room? That still seems like a LOT of scouting. Is it enough?" Player seemed cool with that nerf. I'm still mulling over whether that was strictly necessary or not, but that's how every conversation goes about anything that happens at my tables if it seems too much: let's [I]talk[/I] and get at something we're both comfortable with. That is the case regardless of the publisher of the material. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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