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General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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<blockquote data-quote="CapnZapp" data-source="post: 6932175" data-attributes="member: 12731"><p>I agree to everything on this list. But in fairness, none of them impact balance. They're borked alright, but not primarily "overpowered" or "underpowered".</p><p></p><p>That said...</p><p></p><p>Stealth: yes, these rules simply don't work. About the only reason we don't complain so much is because most of us find resolving sneaking and hiding to be rather common sense.</p><p></p><p>Perception vs. Investigation: yep, it's super unclear when to use Investigation</p><p></p><p>Surprise/Ambushes: not sure what you mean other than what falls under Stealth. I can't say I'm having trouble with running ambushes once you've moved past the stealth issues. I know some people are having trouble understanding how surprise works and how related class features (assassination) interacts, but not me.</p><p></p><p>Mounts: let's just chalk this up to a pet peeve of Banana's... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (That you can't have a horse as an animal companion isn't a bug to me)</p><p></p><p>Hand slots: oh sweet bejesus yes. This is SOO unnecessary. In their efforts not to make any rules for this, they've managed to carry over the super-complicated 3rd ed rules. Nothing about this feels at home in an otherwise clean and simple edition such as 5th ed!</p><p></p><p>Let me add two more (to the "borked" list, not any balance lists):</p><ul> <li data-xf-list-type="ul"> Passive Perception - every party will have a high Wisdom character proficient in Perception. The result is that this character (and thus the party) notices everything and everybody. Supposedly stealthy monsters can't sneak for shıt against 5e adventurers. The fundamental flaw is how your skill check is contested by the <strong>best</strong> of the opposing group, and how this high DC is not reduced by anything (such as distance, ambient noise, your attention being diverted etc).</li> <li data-xf-list-type="ul"> Tool proficiency - I get the basic idea, that you can claim the proficiency bonus from either a skill or a tool, but in practice, the rules are super-confusing and utterly inconsistent</li> </ul></blockquote><p></p>
[QUOTE="CapnZapp, post: 6932175, member: 12731"] I agree to everything on this list. But in fairness, none of them impact balance. They're borked alright, but not primarily "overpowered" or "underpowered". That said... Stealth: yes, these rules simply don't work. About the only reason we don't complain so much is because most of us find resolving sneaking and hiding to be rather common sense. Perception vs. Investigation: yep, it's super unclear when to use Investigation Surprise/Ambushes: not sure what you mean other than what falls under Stealth. I can't say I'm having trouble with running ambushes once you've moved past the stealth issues. I know some people are having trouble understanding how surprise works and how related class features (assassination) interacts, but not me. Mounts: let's just chalk this up to a pet peeve of Banana's... :) (That you can't have a horse as an animal companion isn't a bug to me) Hand slots: oh sweet bejesus yes. This is SOO unnecessary. In their efforts not to make any rules for this, they've managed to carry over the super-complicated 3rd ed rules. Nothing about this feels at home in an otherwise clean and simple edition such as 5th ed! Let me add two more (to the "borked" list, not any balance lists): [LIST] [*] Passive Perception - every party will have a high Wisdom character proficient in Perception. The result is that this character (and thus the party) notices everything and everybody. Supposedly stealthy monsters can't sneak for shıt against 5e adventurers. The fundamental flaw is how your skill check is contested by the [B]best[/B] of the opposing group, and how this high DC is not reduced by anything (such as distance, ambient noise, your attention being diverted etc). [*] Tool proficiency - I get the basic idea, that you can claim the proficiency bonus from either a skill or a tool, but in practice, the rules are super-confusing and utterly inconsistent [/LIST] [/QUOTE]
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Community
General Tabletop Discussion
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What official material is considered problematic to the point where it is not balanced and presents a problem?
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