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Community
General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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<blockquote data-quote="Remathilis" data-source="post: 6932209" data-attributes="member: 7635"><p>This, IMHO, is the best thing 5e brought to magic. I played high-level 3.5 and Pathfinder, and it was a nightmare when PCs cast multiple buff spells over and over (shield of faith, greater invisibility, fly, stoneskin, greater magic weapon, etc) to boost numbers into the stratosphere. I warped the game. Monsters needed major math improvements to keep up, which accelerate the arms race for PCs. At a certain point, the d20 roll was often a formality since bonus alone was the determining factor. Dispel Magic became a necessity, and the time taken to calculate (and recalculate) each attack was tear-inducing. </p><p></p><p>Good riddance to bad rubbish. </p><p></p><p></p><p></p><p>D&D weapon damage is never realistic. Never has been. I don't see where 5e is any more-or-less egregious than any other edition in that regard. </p><p></p><p></p><p></p><p>GOOD! Its not the royal rite of every wizard to have his own staff of power and robes of the archmagi. Not every paladin can ask his cleric friend to whip up a holy avenger in a weekend. I like the idea that creating something LEGENDARY should be a lifes-work undertaking done by NPCs rarely and for the sake of plot. </p><p></p><p></p><p></p><p>Got any examples? In my experience, most of the classic D&D spells (magic missile, fireball, flame strike, meteor swarm) are way more powerful than others of that level, lending toward their continued popularity.</p><p> </p><p></p><p></p><p>My experiences with high level D&D (including high level 2e and 3.5) were... less than mind-altering. They involved a lot of one-sided battles and constant recalculating math. YMMV. </p><p></p><p></p><p></p><p>Shields are abstracted to basically be one-size. Doing more than that makes the game far more fiddly and harder to balance. It might be a good place for a supplement, but hardly a gamebreaker.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6932209, member: 7635"] This, IMHO, is the best thing 5e brought to magic. I played high-level 3.5 and Pathfinder, and it was a nightmare when PCs cast multiple buff spells over and over (shield of faith, greater invisibility, fly, stoneskin, greater magic weapon, etc) to boost numbers into the stratosphere. I warped the game. Monsters needed major math improvements to keep up, which accelerate the arms race for PCs. At a certain point, the d20 roll was often a formality since bonus alone was the determining factor. Dispel Magic became a necessity, and the time taken to calculate (and recalculate) each attack was tear-inducing. Good riddance to bad rubbish. D&D weapon damage is never realistic. Never has been. I don't see where 5e is any more-or-less egregious than any other edition in that regard. GOOD! Its not the royal rite of every wizard to have his own staff of power and robes of the archmagi. Not every paladin can ask his cleric friend to whip up a holy avenger in a weekend. I like the idea that creating something LEGENDARY should be a lifes-work undertaking done by NPCs rarely and for the sake of plot. Got any examples? In my experience, most of the classic D&D spells (magic missile, fireball, flame strike, meteor swarm) are way more powerful than others of that level, lending toward their continued popularity. My experiences with high level D&D (including high level 2e and 3.5) were... less than mind-altering. They involved a lot of one-sided battles and constant recalculating math. YMMV. Shields are abstracted to basically be one-size. Doing more than that makes the game far more fiddly and harder to balance. It might be a good place for a supplement, but hardly a gamebreaker. [/QUOTE]
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Community
General Tabletop Discussion
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What official material is considered problematic to the point where it is not balanced and presents a problem?
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