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General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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<blockquote data-quote="CapnZapp" data-source="post: 6932566" data-attributes="member: 12731"><p>Absolutely true.</p><p></p><p>That said, there still is room to add a wee bit more complexity in my opinion.</p><p></p><p>First thing: concentration does two jobs. </p><p></p><p>What you are talking about is the "only one effect at a time" job. </p><p></p><p>The other job of Concentration is to make casters vulnerable to damage, and specifically to allow even completely unmagical brutes to "dispel" their spells. (Not as vulnerable as if the concentration check applied to that high-level Pathfinder god wizard of yours, but still) </p><p></p><p>The second job is fine, and means there's a definite limit to the value of stacking buffs.</p><p></p><p>The first job, could, as I said, do with a bit of expansion. The seeds for this has already been sown - potions can eschew the concentration requirement and thus be very valuable. </p><p></p><p>I believe at high level (and I do mean high level - archmage level really) an item or ability that allows you to concentrate on a second spell simultaneously would not be out of line. Do note: I'm not talking about skipping Concentration, I'm talking about concentrating on two spells. Taking damage should still risk both spells!</p><p></p><p>For instance, if Wizard Spell Mastery said something like this, it would be a great boon in rationalizing why my Archmage NPCs could "cheat" a little with their buff spells...</p><p></p><p style="margin-left: 20px"><strong>Spell Mastery:</strong> </p> <p style="margin-left: 20px">At 18th level, you have achieved such mastery over certain spells that you can maintain concentration on them even if you are already concentrating on another spell. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook and have the Concentration requirement. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can cast one of those spells at their lowest level without breaking concentration of an existing spell. Effectively you maintain concentration of two spells at the same time. If you fail a concentration check both spells are lost. By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.</p><p></p><p><em>Yes, I dumped the existing ability. Saving a low-level slot simply isn't good enough to impress an 18th level caster. Not only do you have 16 slots of 5th level or lower, you are likely to have found loot that grants you extra slots too (such as a pearl of power, or perhaps one of the spell gems of Out of the Abyss); not to mention a cache of regular spell scrolls.</em></p><p></p><p>This would explain why people take the Wizard path over other spellcasting classes... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> But I guess there could be a Legendary item with similar power so the door isn't completely closed to Sorcerer or Cleric casters...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6932566, member: 12731"] Absolutely true. That said, there still is room to add a wee bit more complexity in my opinion. First thing: concentration does two jobs. What you are talking about is the "only one effect at a time" job. The other job of Concentration is to make casters vulnerable to damage, and specifically to allow even completely unmagical brutes to "dispel" their spells. (Not as vulnerable as if the concentration check applied to that high-level Pathfinder god wizard of yours, but still) The second job is fine, and means there's a definite limit to the value of stacking buffs. The first job, could, as I said, do with a bit of expansion. The seeds for this has already been sown - potions can eschew the concentration requirement and thus be very valuable. I believe at high level (and I do mean high level - archmage level really) an item or ability that allows you to concentrate on a second spell simultaneously would not be out of line. Do note: I'm not talking about skipping Concentration, I'm talking about concentrating on two spells. Taking damage should still risk both spells! For instance, if Wizard Spell Mastery said something like this, it would be a great boon in rationalizing why my Archmage NPCs could "cheat" a little with their buff spells... [INDENT][B]Spell Mastery:[/B] At 18th level, you have achieved such mastery over certain spells that you can maintain concentration on them even if you are already concentrating on another spell. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook and have the Concentration requirement. You can cast one of those spells at their lowest level without breaking concentration of an existing spell. Effectively you maintain concentration of two spells at the same time. If you fail a concentration check both spells are lost. By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.[/INDENT] [I]Yes, I dumped the existing ability. Saving a low-level slot simply isn't good enough to impress an 18th level caster. Not only do you have 16 slots of 5th level or lower, you are likely to have found loot that grants you extra slots too (such as a pearl of power, or perhaps one of the spell gems of Out of the Abyss); not to mention a cache of regular spell scrolls.[/I] This would explain why people take the Wizard path over other spellcasting classes... :] But I guess there could be a Legendary item with similar power so the door isn't completely closed to Sorcerer or Cleric casters... [/QUOTE]
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What official material is considered problematic to the point where it is not balanced and presents a problem?
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