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Community
General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6932572" data-attributes="member: 6701872"><p>I don't find that definition to be accurate. Role-playing is deciding what your character would do and acting that out - a subtle, but important difference. The character is not some separate entity that "would do" things other than what their player has determined they would do.</p><p></p><p>That definition doesn't seem accurate to me either. It implies that one would be meta-gaming if they are making a choice that their character is capable of making without any specific information - such as anything decided on a whim, or any guess made. Further, it necessitates the DM "thought-policing" their players to make sure they haven't chosen a particular character action for the "wrong" reason - and in my experience, frequently forces situations like a player that comes up with a good idea for their character's circumstance that there is no reason their character can't follow through with, to instead do what they know is a bad idea because they don't want to be perceived as meta-gaming (for example, a cleric played by a player who suspects a particular NPC is a vampire, and because they wish to not be perceived as meta-gaming they choose not to use <em>sacred flame</em> which would have extra effect - but is in no way restricted in use to when the character is sure it will do more than radiant damage and ignore some cover - and instead attack with their non-magical mace because the players knows both that vampires take less damage from such an attack, so the DM won't actually call foul on the player's thought process to get to the action since it is less than beneficial).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6932572, member: 6701872"] I don't find that definition to be accurate. Role-playing is deciding what your character would do and acting that out - a subtle, but important difference. The character is not some separate entity that "would do" things other than what their player has determined they would do. That definition doesn't seem accurate to me either. It implies that one would be meta-gaming if they are making a choice that their character is capable of making without any specific information - such as anything decided on a whim, or any guess made. Further, it necessitates the DM "thought-policing" their players to make sure they haven't chosen a particular character action for the "wrong" reason - and in my experience, frequently forces situations like a player that comes up with a good idea for their character's circumstance that there is no reason their character can't follow through with, to instead do what they know is a bad idea because they don't want to be perceived as meta-gaming (for example, a cleric played by a player who suspects a particular NPC is a vampire, and because they wish to not be perceived as meta-gaming they choose not to use [I]sacred flame[/I] which would have extra effect - but is in no way restricted in use to when the character is sure it will do more than radiant damage and ignore some cover - and instead attack with their non-magical mace because the players knows both that vampires take less damage from such an attack, so the DM won't actually call foul on the player's thought process to get to the action since it is less than beneficial). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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