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General Tabletop Discussion
*Dungeons & Dragons
What official material is considered problematic to the point where it is not balanced and presents a problem?
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<blockquote data-quote="CapnZapp" data-source="post: 6932574" data-attributes="member: 12731"><p>Sure. I just tend to ignore the existing Stealth rules, running the game as I've always done. </p><p></p><p>I'm sure its possible for a newbie DM to find herself in the unenviable situation where a player says "but the rules says I can".</p><p></p><p>I don't know what you mean by "permissive surprise". My impression is that surprise is neatly contained in this edition - there isn't even a surprise round. Could you expand on why you feel 5th edition "breaks" ambushes (more than other editions)?</p><p></p><p>I agree INT is a bit of a dump stat in this edition. Still, not sure that qualifies as a game-breaker. I mean, dumping INT is equally beneficial to all classes... (except Wizard I guess <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />) </p><p></p><p>Hand-juggling rules is a great term! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I really need to start using it. Yes, if you mean the way the hand-juggling rules can make a character try to pull off execrable stunts like "i drop my weapon on the floor to cast my spell, then the first thing I do next round is pick it up to attack..." you're right. I guess I just can't take sequences like that seriously. Yes, if you run it by the book, things like that can happen. I guess I just deny it, so I don't have to think about it.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6932574, member: 12731"] Sure. I just tend to ignore the existing Stealth rules, running the game as I've always done. I'm sure its possible for a newbie DM to find herself in the unenviable situation where a player says "but the rules says I can". I don't know what you mean by "permissive surprise". My impression is that surprise is neatly contained in this edition - there isn't even a surprise round. Could you expand on why you feel 5th edition "breaks" ambushes (more than other editions)? I agree INT is a bit of a dump stat in this edition. Still, not sure that qualifies as a game-breaker. I mean, dumping INT is equally beneficial to all classes... (except Wizard I guess :p) Hand-juggling rules is a great term! :) I really need to start using it. Yes, if you mean the way the hand-juggling rules can make a character try to pull off execrable stunts like "i drop my weapon on the floor to cast my spell, then the first thing I do next round is pick it up to attack..." you're right. I guess I just can't take sequences like that seriously. Yes, if you run it by the book, things like that can happen. I guess I just deny it, so I don't have to think about it. [/QUOTE]
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Community
General Tabletop Discussion
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What official material is considered problematic to the point where it is not balanced and presents a problem?
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