Tsyr
Explorer
Mustrum_Ridcully said:Or is this just a general trend in gaming? That maybe computer-games first picked up, but is just a kind of evolution in general gaming sensibilities?
"We don't want to just hit enemies with pointy things, if the wizard gets to blast them, teleport, contact otherworldly creatures and flies around. Let us at least "dance" around the battle-field..."
It might even be happen outside of gaming. The Matrix was a pretty successful action movie - but was the action the standard "Hulk Smash" fight, or did the "Fighters" have special abilities?
Or Last Samurai? Was this "ordinary" sword-play, or more? And what's with all those superhero movies these days?
(We could even go back, to the "swash-buckling" movie era - how simple was the sword work there - there might have been less over-the-top action, but over-the-top witty dialogue was common. So maybe that's not actually a trend, but just a shift. And the Fighter is in D&D is finally getting there where the fiction has always been?)
I don't see it, really. Taking a look at 3E, for example, which I think represents kind of the pinnacle of DnD at this point, fighters had options - power attack, weapon finesse, etc - as to how they wanted to handle their combat, but it was still a different mechanic from wizards.
Now, it's like an MMO. The only difference between a melee and a caster character is that one wears a dress. They both play the same basic way. Or, to quote a friend of mine when we were trying out 4E, "I play fighters because I don't want to be casting spells. Why am I casting spells, Tsyr?"