Blood & Bones
Explorer
I fully expect that the core of the next edition will be stripped-down simple. What does this mean for most players? That it will be only slightly more complicated that flipping a coin.
I have to wonder if our focus on the core of the game is a little misplaced; perhaps instead of discussing what the core of D&D should have, we should discuss what options we would like to see and use on that core game.
For instance, I would really want an option where Armor protects against damage rather then whether the blow actually lands. I want Armor and Dodge to be separate things.
I also think that it would be interesting to have an option regarding multiclassing; we should include both 2nd edition style and 3rd edition style as options.
I want Theater-of-the-Mind type play as the baseline of the game, and for miniature play to be a separate optional component. AND neither option feel like an after-thought.
These are options that I really want in the game - whether it comes with the core or not is besides the point.
I have to wonder if our focus on the core of the game is a little misplaced; perhaps instead of discussing what the core of D&D should have, we should discuss what options we would like to see and use on that core game.
For instance, I would really want an option where Armor protects against damage rather then whether the blow actually lands. I want Armor and Dodge to be separate things.
I also think that it would be interesting to have an option regarding multiclassing; we should include both 2nd edition style and 3rd edition style as options.
I want Theater-of-the-Mind type play as the baseline of the game, and for miniature play to be a separate optional component. AND neither option feel like an after-thought.
These are options that I really want in the game - whether it comes with the core or not is besides the point.