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What options from the DMG are you using?
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<blockquote data-quote="Fralex" data-source="post: 6505230" data-attributes="member: 6785902"><p>Magic Item Crafting Formulae: I've made this whole ingredient-gathering system for potion-making based off alchemy and it's gonna be great</p><p></p><p>Firearms and Explosives: With significantly-reduced prices because come on</p><p></p><p>Speed Factor Initiative: Because it's cool and inexplicably speeds up fights</p><p></p><p>Lingering Wounds: You roll whenever you receive a critical hit; roll with advantage if you still have at least half your HP, disadvantage if you are at 0 HP</p><p></p><p>The Gods Must Be Crazy: It's still mostly me doing the DMing, but sometimes other players make dungeons and stuff</p><p></p><p>Selling Magic Items: Actually if you reverse the order of results on that final table it works as a way for players to locate specific magic items if it's possible one is being sold in town; I bought a Wand of Magic Detection at 10% its normal price, it turned out to be so cheap because it has a huge defect: makes all creatures in a 500-foot radius unable to sleep unless fully charged</p><p></p><p>Magic Item Creation Rules: Using these to toughen up alchemical items and invent additional ones</p></blockquote><p></p>
[QUOTE="Fralex, post: 6505230, member: 6785902"] Magic Item Crafting Formulae: I've made this whole ingredient-gathering system for potion-making based off alchemy and it's gonna be great Firearms and Explosives: With significantly-reduced prices because come on Speed Factor Initiative: Because it's cool and inexplicably speeds up fights Lingering Wounds: You roll whenever you receive a critical hit; roll with advantage if you still have at least half your HP, disadvantage if you are at 0 HP The Gods Must Be Crazy: It's still mostly me doing the DMing, but sometimes other players make dungeons and stuff Selling Magic Items: Actually if you reverse the order of results on that final table it works as a way for players to locate specific magic items if it's possible one is being sold in town; I bought a Wand of Magic Detection at 10% its normal price, it turned out to be so cheap because it has a huge defect: makes all creatures in a 500-foot radius unable to sleep unless fully charged Magic Item Creation Rules: Using these to toughen up alchemical items and invent additional ones [/QUOTE]
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