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Community
General Tabletop Discussion
*Dungeons & Dragons
What penalties or how should i handle this wish?
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<blockquote data-quote="Ovinomancer" data-source="post: 8618180" data-attributes="member: 16814"><p>So, I had two ideas, but I'd most likely go with the first:</p><p></p><p>1. Given the EK character 17th level wizard spellcasting. Straight out. Let them pick a few spells (following EK restrictions on schools) to pad it out. BUT, it's temporary -- they get the slots but the magic can't quite make it permanent, so once they cast any slot over their normal EK ability they cannot recover it. Cast that's 8th level slot? Gone for good. Any spell picked that no longer has a slot that it can be cast into similarly disappears from understanding. They also cannot memorize new spells from any source -- effectively they're boosted to a 17th wizard in a blazing instant of understanding, but then it's gone, and once they use the gifts they're gone as well. Immediately level the bad consequences from wish onto the caster.</p><p></p><p>2. Strip all spellcasting above 10th level from the caster of the wish and give it to the EK. The caster cannot recover these abilities until the EK uses them, at which point the EK loses access to the slots and the caster can regain them. Immediately level the bad consequences from the wish onto the caster.</p><p></p><p>IN ANY CASE, make the stakes known to the player and allow them to reconsider the wish. This is a case of unclear communication about the scope of available wishes and the consequences of them where it seems the players and GM are perhaps on different pages. That's a bad place to be for leveling consequences because that mismatch means that the players are very likely to feel blindsided, especially if consequences are harsh. Since you introduced the idea of more powerful single use wish, but it doesn't seem there was a followup on the scope of what that meant, I'd be cautious in how you make choices here absent an open discussion with the players.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8618180, member: 16814"] So, I had two ideas, but I'd most likely go with the first: 1. Given the EK character 17th level wizard spellcasting. Straight out. Let them pick a few spells (following EK restrictions on schools) to pad it out. BUT, it's temporary -- they get the slots but the magic can't quite make it permanent, so once they cast any slot over their normal EK ability they cannot recover it. Cast that's 8th level slot? Gone for good. Any spell picked that no longer has a slot that it can be cast into similarly disappears from understanding. They also cannot memorize new spells from any source -- effectively they're boosted to a 17th wizard in a blazing instant of understanding, but then it's gone, and once they use the gifts they're gone as well. Immediately level the bad consequences from wish onto the caster. 2. Strip all spellcasting above 10th level from the caster of the wish and give it to the EK. The caster cannot recover these abilities until the EK uses them, at which point the EK loses access to the slots and the caster can regain them. Immediately level the bad consequences from the wish onto the caster. IN ANY CASE, make the stakes known to the player and allow them to reconsider the wish. This is a case of unclear communication about the scope of available wishes and the consequences of them where it seems the players and GM are perhaps on different pages. That's a bad place to be for leveling consequences because that mismatch means that the players are very likely to feel blindsided, especially if consequences are harsh. Since you introduced the idea of more powerful single use wish, but it doesn't seem there was a followup on the scope of what that meant, I'd be cautious in how you make choices here absent an open discussion with the players. [/QUOTE]
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What penalties or how should i handle this wish?
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