ccs
41st lv DM
I'll put a plug in for Curse of Strahd if your group is itching for gothic horror, but in no way should your DM run it as written. It, like most, needs work, and if done right, can be awesome.
Didn't read post #4 did you?
I'll put a plug in for Curse of Strahd if your group is itching for gothic horror, but in no way should your DM run it as written. It, like most, needs work, and if done right, can be awesome.
Hi, we are playing Dragon Heist and we love this game and our characters. But what play after? Our GM describe us some things about DotMM and everyone answer "that's nothing we want play"
I add it to first post nwoeOk, if you want advice I'd suggest starting with editing your opening post to:
List the things you've already played!
Or don't want to play.
Right now I'm prepping to run the new Avernus adventure. It's interesting enough that I'll nominate it.
thanks try to quote in gameRunning a post-Dragon Heist game now, using the Adventurer's League "Umbral Aristocracy" trilogy...
thanks try to quote in gameSort of depends on your party makeup and what the DM wishes to run. My group will be going into Decent into Avernus ....
Didn't read post #4 did you?
Care to illuminate what is unappealing about it? If it's being underground for an extended period that rules out a decent number of 5e adventures (or perhaps its too similar to the ending of ToA?)Our GM describe us some things about DotMM and everyone answer "that's nothing we want play"
thanks try to quote in game
Care to illuminate what is unappealing about it? If it's being underground for an extended period that rules out a decent number of 5e adventures (or perhaps its too similar to the ending of ToA?)
Storm King's Thunder seems like it might be your best bet, but you'd have to come up with some transitional material.
After a couple floors of dungeons players really start to get in this funk of "why the hell am I risking this character's life for treasure this badly?"
Sure, I had that feeling soon after we entered the temple of Elemental Evil in PotA. Character motivation is key part of the players experience these days. Just wandering around killing stuff and taking their loot might have sufficed in the early days (the novelty of the play experience providing a lot of the fun I imagine). But now there has to be a decent reason for characters to pursue a goal. I, for one, have zero interest in running DotMM.
Sure, I had that feeling soon after we entered the temple of Elemental Evil in PotA. Character motivation is key part of the players experience these days. Just wandering around killing stuff and taking their loot might have sufficed in the early days (the novelty of the play experience providing a lot of the fun I imagine). But now there has to be a decent reason for characters to pursue a goal. I, for one, have zero interest in running DotMM.