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General Tabletop Discussion
*Pathfinder & Starfinder
What Player Abilities Should the Game Encourage?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5871161" data-attributes="member: 54877"><p>Note that I am answering for my preferences, even though some of the answers are about options. I play with widely varying playstyles at different times.</p><p> </p><p><strong>Optimization</strong></p><p>I'd prefer this not have any effect at all. However, realistically any complex, rich system will have at least a bit of this. I prefer it kept as minimal as possible, but not more minimal than that in the zeal to clear it root and branch.</p><p> </p><p><strong>Preparation</strong></p><p>I like a fair amount of this provided that it can be somewhat telegraphed and reasonably accounted for by the players. That is, I like the need to prepare, but I don't care for severe "gotcha" bits. </p><p> </p><p><strong>Knowing Your DM</strong></p><p>As with optimization, a certain amount of effect is inevitable simply by the nature of roleplaying. The system itself should not require it or encourage it.</p><p> </p><p><strong>Knowing Your Fellow Players</strong></p><p>Some knowledge of fellow players should be rewarding beyond the simple joys of play often inherent in such knowledge. This is one of those things where well-meaning strangers should be able to make do (especially with decent communication) but knowing everyone makes the whole thing a bit more smooth. Certainly, do not want to penalize the resulting improvements in play!</p><p> </p><p><strong>Puzzle-Solving</strong></p><p>Puzzle-solving should be always optional--meaning readily available and easy to integrate if you want it, and easy to avoid entirely likewise. Thus the system itself should be neutral on it.</p><p> </p><p><strong>Strategic Gaming</strong></p><p>A heavy dose of this inherent in the system is fine by me. If it's not there, I won't have much trouble adding it myself, though.</p><p> </p><p><strong>Lorekeeping</strong></p><p>Same answer as previous, with the additional caveat that running a good mystery is as much about pacing, the nature of incomplete clues, and other elements, as the lorekeeping itself. I don't care for the lorekeeping to become central to the mystery. A little note taking and memory can be made to go a long way.</p><p> </p><p><strong>Aggressive Roleplay</strong></p><p>Game should be neutral on this. This not only varies by campaign playstyle preferences, but can change by the hour. In an all day session of 40+ year-old players, I want aggressive roleplay at 10:00 A.M. By 6:00 P.M. I'm happy to get any roleplay at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5871161, member: 54877"] Note that I am answering for my preferences, even though some of the answers are about options. I play with widely varying playstyles at different times. [B]Optimization[/B] I'd prefer this not have any effect at all. However, realistically any complex, rich system will have at least a bit of this. I prefer it kept as minimal as possible, but not more minimal than that in the zeal to clear it root and branch. [B]Preparation[/B] I like a fair amount of this provided that it can be somewhat telegraphed and reasonably accounted for by the players. That is, I like the need to prepare, but I don't care for severe "gotcha" bits. [B]Knowing Your DM[/B] As with optimization, a certain amount of effect is inevitable simply by the nature of roleplaying. The system itself should not require it or encourage it. [B]Knowing Your Fellow Players[/B] Some knowledge of fellow players should be rewarding beyond the simple joys of play often inherent in such knowledge. This is one of those things where well-meaning strangers should be able to make do (especially with decent communication) but knowing everyone makes the whole thing a bit more smooth. Certainly, do not want to penalize the resulting improvements in play! [B]Puzzle-Solving[/B] Puzzle-solving should be always optional--meaning readily available and easy to integrate if you want it, and easy to avoid entirely likewise. Thus the system itself should be neutral on it. [B]Strategic Gaming[/B] A heavy dose of this inherent in the system is fine by me. If it's not there, I won't have much trouble adding it myself, though. [B]Lorekeeping[/B] Same answer as previous, with the additional caveat that running a good mystery is as much about pacing, the nature of incomplete clues, and other elements, as the lorekeeping itself. I don't care for the lorekeeping to become central to the mystery. A little note taking and memory can be made to go a long way. [B]Aggressive Roleplay[/B] Game should be neutral on this. This not only varies by campaign playstyle preferences, but can change by the hour. In an all day session of 40+ year-old players, I want aggressive roleplay at 10:00 A.M. By 6:00 P.M. I'm happy to get any roleplay at all. :D [/QUOTE]
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