What precentage to they make up of your Campaign?

What percentage do you modules

  • Less then 10%

    Votes: 46 38.7%
  • 10 to 20%

    Votes: 12 10.1%
  • 20 to 30%

    Votes: 4 3.4%
  • 30 to 40%

    Votes: 6 5.0%
  • 40 to 50%

    Votes: 3 2.5%
  • 50 to 60%

    Votes: 4 3.4%
  • 60 to 70%

    Votes: 7 5.9%
  • 70 to 80%

    Votes: 11 9.2%
  • 80 to 90%

    Votes: 6 5.0%
  • over 90%

    Votes: 20 16.8%

So you are saying the significant figure is that the two outer bands have more than 50% of the responses?

That does seem different then what I suspected (I suspected from postings on the board to have a bell curve.)
I would say that the take-home message of the data so far is that, among the respondents, 32% don't use modules, 19% always use modules, and 49% use modules sometimes. This is more or less what I would expect.
 

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Over 90% here, though several of the authors wouldn't recognize their work anymore. :)

For running an adventure which takes more than one evening to complete, I need a basic storyline and a collection of sites, monsters, NSCs and other stuff. When I start writing my own adventures, they tend to grow and grow, and the amount of work gets out of scope. While it's fun cooking up my own stuff, I'm less than thrilled when only a fraction of it is actually used. Add in the facts that both groups meet only 10-13 times per year and most players have a limited memory of the story lines, and you have me generating tons of stuff for nothing.

No thanks, pre-made adventures plus me improvising during play is my way to go!
 

I've used a module once, heavily modified. The first campaign I ever ran, co-DM'ing with Clueless. We used 'Forge of Fury' and put it through a meatgrinder before we ran it. Technically still module use in the spirit of the poll.

Otherwise none. I'll use and abuse preexisting setting material, but the plots and metaplots of a campaign are always my own creations.
 


I'm running a campaign set in Ptolus. I have, however, used none of the pre-existing adventures that were included. None seemed to interest my PCs. However, I HAVE inserted a big chunk of one module from Curse of the Crimson Throne, and another large chunk from WLD (region B, spliced and diced). And I ran Sunless Citadel, somewhat modified. The players kind of ditched that one most of the way through, as they found what THEY needed, and never bothered the druid. An acquaintance sent me a massive chunk of sewer and dungeon maps and notes, which have been "somewhat" explored.

I'm designing my own "Buried City of Ptolus" right now, for future plot and adventure, although there's a chance I'll never use it, sadly. I intend to continue pushing the sewers, which I'll run more or less sandbox style, as a potential adventure place. I'd love to have them end up in the were-rat lair I downloaded...

So I said I use about 70% modules. Other campaigns have been more like 30% module; especially as the PCs go up levels and build their own storyline, it becomes much harder to "reconstruct" a module to fit without doing major work on it - at which time I'd rather just use the map and do my own adventure design. Modules become bits that get tucked in as side-dishes so I have time to write my own main course.
 

I think what the poll is showing so far confirms my suspicions that generally people either love using modules or hate them. Personally I'm generally the latter. My experience with modules hasn't been very good compared to most of the home brew shenanigans my group has done. Maybe my problem is my literal-minded tendency to feel obligated to follow the module to the letter.

That's not to say I haven't used established campaign settings that I ran my own adventures in. Hands down my favorite established campaign setting is the Age of Sorrows in Exalted. I've also heard of a setting called "Forgotten Realms" or something that seems to be popular...
 

I suppose it depends what you mean by "module". If you mean adventures pre-written by someone else, professionally or otherwise, I probably use 35-60%. But if you mean modular adventures written by anyone (including me, sometimes on the fly) then it's close to 100%; and that's how I voted.

Lanefan
 

I suppose it depends what you mean by "module". If you mean adventures pre-written by someone else, professionally or otherwise, I probably use 35-60%. But if you mean modular adventures written by anyone (including me, sometimes on the fly) then it's close to 100%; and that's how I voted.

Lanefan

Oh my, I did not even think I needed to define what I meant by module. My bad.

I meant a commercially produced adventure or series of adventures.
 

10-20%, most of that way back in the days of the red box. Nowadays, I scour teh int3rwebz for freebies and yoink encounters and the like, but I pretty much never run published material as is. I enjoy making it up too much to pass that responsibility off onto some publisher ;)
 

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