Barastrondo
First Post
I like to scour adventures for ideas here and there, but I'm impossible to actually write adventures for these days. Any game I run, D&D or otherwise, tends to adhere to a fairly restrictive theme for the course of the campaign/chronicle/what-have-you. For D&D that sometimes means atypical cultural assumptions (my Gormenghast-inspired game doesn't have nobility, clergy, or mercantile classes in all the usual D&D roles, for instance), and it always means a limited monster palette (no beholders, mind flayers or drow as a rule, for instance).
Plus, there's always the consideration of my players. Running pre-published adventures means nudging their motivations to fit, and they're usually caught up in game-world considerations rather than Old Standbys like "get money" or "find something to kill." The amount of effort to adapt winds up being roughly the same as the amount of effort to write something new, particularly these days.
Plus, there's always the consideration of my players. Running pre-published adventures means nudging their motivations to fit, and they're usually caught up in game-world considerations rather than Old Standbys like "get money" or "find something to kill." The amount of effort to adapt winds up being roughly the same as the amount of effort to write something new, particularly these days.