Greybar
No Trouble at All
I was thinking about making noncombat NPC classes advance by less than a HD/level, somewhat like monster classes. That would help prevent the legendary painter who has 12d8 hit points.
So, what's a good balance would you say? A feat-equivalent every time you don't get the HD? That'd be nice for piling on those Skill Focus feats that help make the legendary painter better than just some 12th rogue who dallys a bit with the paintbrush.
thoughts?
So, what's a good balance would you say? A feat-equivalent every time you don't get the HD? That'd be nice for piling on those Skill Focus feats that help make the legendary painter better than just some 12th rogue who dallys a bit with the paintbrush.
thoughts?