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What products do you want to see?

JoeGKushner said:
Looking over this list, it would seem that I'm looking for more books for GMs. Not more monster books, not more magic items, but more how to advice and metathinking on why and how things should be done in a certain order.

Tables And Tools... yeah, that's the ticket. A new sourcebook for GMs of all levels...

You should check out my buddy over at:
http://www.roleplayingtips.com/

He has lots of issues of content that you might enjoy. All for the GM and how to be a better one.

James
http://www.MinionDevelopment.com
(Quitely working on a huge set of original books for high level gaming)
 
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Hi enrious, I think that Skull and Bones will have a voodoo system. I'm looking forward to that.

I would like to see two things:

1. d20 Tamriel. This is the game world used in Bethesda Software's Elder Scrolls series. I don't like computer game cross-overs but this one really is one of the most interesting high magic settings around and I think it would be a great tabletop setting.

2. Here is a copy of something I've posted before on a different thread in response to Bastion Press' Arms and Armor:

It doesn't sound like what I thought it was going to be. I was really hoping for a book that researched the history of weapons and armor and discussed their evolution as well as providing game stats. This would make it a great tool for fleshing out the world and having appropriate weapons in the right places. It would also help the DM who wants to place his campaign in a setting based on a certain historical period rather than D&D's mish-mash of history. This book sounds more like just a bunch of random freelance submitted doo-dads piled up in big lists with little context. Is my assumption wrong here?

I would really like to see an arms and armor guidebook that is organized by historical period which explains the relationships that the weapons have to one another, why they were developed, and the tactics employed with them.

Arms and Armor of the Paleolithic and Neolithic
Arms and Armor of Egypt and Mesopotamia
Arms and Armor of Ancient Greece
Arms and Armor of the Roman Empire
Arms and Armor of Gupta India
Arms and Armor of Medieval Africa (What are the best sources here? Mali?)
Arms and Armor of Shogunate Japan
Arms and Armor of Imperial China
Arms and Armor of Dark Ages Europe
Arms and Armor of Rennaisance Europe

Included could be rules for weapons made from different materials: stone, copper, bronze, iron, etc. Steel, mithral and adamantine are already covered in the DMG/PHB though, but repeating the rules here for easy reference wouldn't hurt.

Info on the siege weapons, chariots, war elephants, etc. of different eras and locales could be included as well. It would include stats, feats, new uses for the profession and knowledge skills, etc.

You could have a second book in the series detailing legendary magical items - all artifacts, no effects:
Arms and Armor of Legend - Excalibur, the sword from the cave of Grendel's mother, the armor of the Green Knight, Perseus' shield, Thor's hammer, etc.

I don't really need to see more rules for new weapon effects, myself. We've got one for just about every possible stat permutation and sometimes they seem to be driven more by game mechanics than concept.

Yet another book could continue the progression into the modern era - Colonial Era, Industrial Era, World War I, World War II, Modern Era. Maybe you could include vehicle rules.
 


d20 Mass Combat

I want to see a d20 Mass Combat system.... but.. is it true ogl does not allow for the use of minis? Or would counters be ok?

Think new and improved Battlesystem for 3E.....
 

Ryan Dancey said you can actually do a d20 minis game; you just can't put the logo on the actual miniatures you sell. Thus, you sell a book with all the rules and the d20 logo on it but sell the minis naked, so to speak.

Are you looking for a game that handles real mass scale combat though? One that handles armies with hundreds or thousands of people on each side? If so I think it'd be better to go with counters anyway, or at least small plastic pieces like you see in Axis and Allies. Personally I'd prefer counters since it'd be easier for a publisher to include special counters for troll squads, sorcerer artillerists, and dragon air strikes :)
 

mass scale

Yes, I want from 100 troops to upwards of 10's of thousands... Counters are fine with me but I have over a 1000 minis so I like to use them as well.... I just want a d20 specific sytem, no abstractions....

Now, I dont mind using abstract, easy to use formulas to figure out battles that PC's are not directly involved in but sometimes I like to have them run important battles anyway. I just like to run a dynamic campaign where when nations clash, the pc's are involved if possible.
 

D20 Cops & Robbers.

No, I'm not kidding. A game that's all about being either cops/agents or criminals of various sorts that features static HP (WP, actually), no classes and DR for armor. Think of Heat, Ronin and stuff like that. I think it'd be a great mini-game for Polyhedron.
 


Into the Woods

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