What products do you wish WotC would re-do?

How about a melding of Planescape and Spelljammer.

Hey, I just thought of something. I don't think you can really do a 4e Planscape. The planes are based on alignment and they are missing half of the alignments. How can you do a planescape with half of the balancing alignments missing?
 

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Hey, I just thought of something. I don't think you can really do a 4e Planscape. The planes are based on alignment and they are missing half of the alignments. How can you do a planescape with half of the balancing alignments missing?

Actually, I thought this for a long time too, but I believe it was someone from Planewalker came up with an astonishingly brilliant fluff write up on how Planescape COULD work in 4e while retaining a lot of its flavor by utilizing the Rule of Threes. I'd find it if I wasn't about to go grab food :p
 

Actually, I thought this for a long time too, but I believe it was someone from Planewalker came up with an astonishingly brilliant fluff write up on how Planescape COULD work in 4e while retaining a lot of its flavor by utilizing the Rule of Threes. I'd find it if I wasn't about to go grab food :p

When you have satisfied your hunger and quenched your thirst, it would be great if you could find that. It sounds like an interesting read.
 

When you have satisfied your hunger and quenched your thirst, it would be great if you could find that. It sounds like an interesting read.

Found it! The actual spot in Planewalker is missing, but the big thing itself is still floating around at different parts of the internet.

"Listen up, berk, because I'm not talking just to hear my bone-box rattle.

There are three rules to everything. The Rule of Threes, the Unity of Rings, and the Center of All.

The Rule of Threes is easy to see. There are three levels of existence: the Elemental Chaos, the World, and the Astral Sea. The World has three layers, too: World, Feywild, and Shadowfell. The Elemental Chaos has three layers: Deep chaos, the stable realms, and the Abyss. The Astral Sea has three layers too: the sea itself, the Dominions, and the trackless sky above it.

The Unity of Rings is harder to discern; you have to be a true blood to see the dark of it. It means everything that goes around comes around. Life comes from death, and death comes from life. Fire becomes ashes, which become earth, which become wood, which burn again to fire. Evil turns on itself. Day becomes night becomes day, summer becomes winter which becomes summer. They say if you travel the Astral Dominions long enough, you'll end up back where you started. They say the World is circular, like a ball. They say the Abyss devours itself like a snake eating its own tail.

The Center of All means you're not as important as you think you are. The planes don't revolve around you or your little kingdom or your little world. No matter how big you think you are, there's always something bigger. It also means you are the center of the multiverse because every point is equally the center of it all. No matter how insignificant you think something is, it just may be the crux that holds everything together, because everything is the crux that holds everything together. A butterfly's wings in Bytopia might create a storm in the Shadowfell that sweeps across the boundaries between worlds, destroying a realm in the Elemental Chaos and stirring up thoughtwinds that drive them mad in Pandemonium. This is the secret the Sign of One know, how to take advantage of the fact that they are the creators of the multiverse, because all of us are, all of the time. We dream the worlds into being.

Where is Sigil? It's in the space between night and day, between dream and memory, between thought and action, between chaos and law. It's between this moment and the next. It's between yesterday and never. It floats in the womb of unborn worlds. It's on top of infinity, and at the bottom of nothing. Some say they can see it hovering in the sky in the Astral Dominions above a mountain so high that you could climb or fall from it until the end of time or the beginning and never reach your destination; I never have, but maybe I just haven't found the right Dominion. Who knows? If Sigil is really the Center of All, it's everywhere and nowhere. You'll find its doors or you won't.

Who is the Lady of Pain? Some say she's a Primordial who betrayed her own kind to the gods, and others say she was a god who betrayed her kind to the Primordials. Some say she's nothing but an illusion, or a rumor spread to keep the citizens of Sigil in line. Others say she's an elder fey, or a human sorceress who got lucky, or a shadar-kai who stole some of the power of the Raven Queen and found a place to hide from her wrath. No one's learned the true dark of the Lady, not ever, and I don't think anyone ever will. You'd have an easier time finding the center of a ring."
 

Yes, more monster books please. Me, I can't wait for the new Monster Manuals and the books that explore specific types of monsters (while dragons and undead are cool, I want the fey book now!).
Fiend Folio: More mix on interesting monsters. 4e is in desperate need of more monsters of all levels. The new game paradigm demands it.

This is why I think the compendium idea would be awesome for 4e.

Instead of paying $50 for a full-colour, hardbound book with a limited, themed set of monsters, imagine paying $20 for the same material, but as loose-leaf, punch-holed pages that could be inserted alphabetically (or any way you desire) into a large folder!

Sure, WotC would get less return per sale, but I'd be willing to bet they get more than double the sales they would on a $50 book. And there's nothing stopping them from making both versions.

Personally, I hate lugging around a bunch of hardbacks. One massive folio vs. three or four hardbacks is a much better option, IMO.
 

This is why I think the compendium idea would be awesome for 4e.

Instead of paying $50 for a full-colour, hardbound book with a limited, themed set of monsters, imagine paying $20 for the same material, but as loose-leaf, punch-holed pages that could be inserted alphabetically (or any way you desire) into a large folder!

Sure, WotC would get less return per sale, but I'd be willing to bet they get more than double the sales they would on a $50 book. And there's nothing stopping them from making both versions.

Personally, I hate lugging around a bunch of hardbacks. One massive folio vs. three or four hardbacks is a much better option, IMO.

Ugh, while I dislike the backpain associated with lugging lots of books around, I hated the 2e trapperkeepers because my punch holes would inevitably tear and the pages would fall out of the binder. Its not something I would like to repeat; I'd rather WoTC put all of their monsters online and I'll carry around my laptop.
 

Found it! The actual spot in Planewalker is missing, but the big thing itself is still floating around at different parts of the internet.

"Listen up, berk, because I'm not talking just to hear my bone-box rattle.

There are three rules to everything. The Rule of Threes, the Unity of Rings, and the Center of All.

The Rule of Threes is easy to see. There are three levels of existence: the Elemental Chaos, the World, and the Astral Sea. The World has three layers, too: World, Feywild, and Shadowfell. The Elemental Chaos has three layers: Deep chaos, the stable realms, and the Abyss. The Astral Sea has three layers too: the sea itself, the Dominions, and the trackless sky above it.

The Unity of Rings is harder to discern; you have to be a true blood to see the dark of it. It means everything that goes around comes around. Life comes from death, and death comes from life. Fire becomes ashes, which become earth, which become wood, which burn again to fire. Evil turns on itself. Day becomes night becomes day, summer becomes winter which becomes summer. They say if you travel the Astral Dominions long enough, you'll end up back where you started. They say the World is circular, like a ball. They say the Abyss devours itself like a snake eating its own tail.

The Center of All means you're not as important as you think you are. The planes don't revolve around you or your little kingdom or your little world. No matter how big you think you are, there's always something bigger. It also means you are the center of the multiverse because every point is equally the center of it all. No matter how insignificant you think something is, it just may be the crux that holds everything together, because everything is the crux that holds everything together. A butterfly's wings in Bytopia might create a storm in the Shadowfell that sweeps across the boundaries between worlds, destroying a realm in the Elemental Chaos and stirring up thoughtwinds that drive them mad in Pandemonium. This is the secret the Sign of One know, how to take advantage of the fact that they are the creators of the multiverse, because all of us are, all of the time. We dream the worlds into being.

Where is Sigil? It's in the space between night and day, between dream and memory, between thought and action, between chaos and law. It's between this moment and the next. It's between yesterday and never. It floats in the womb of unborn worlds. It's on top of infinity, and at the bottom of nothing. Some say they can see it hovering in the sky in the Astral Dominions above a mountain so high that you could climb or fall from it until the end of time or the beginning and never reach your destination; I never have, but maybe I just haven't found the right Dominion. Who knows? If Sigil is really the Center of All, it's everywhere and nowhere. You'll find its doors or you won't.

Who is the Lady of Pain? Some say she's a Primordial who betrayed her own kind to the gods, and others say she was a god who betrayed her kind to the Primordials. Some say she's nothing but an illusion, or a rumor spread to keep the citizens of Sigil in line. Others say she's an elder fey, or a human sorceress who got lucky, or a shadar-kai who stole some of the power of the Raven Queen and found a place to hide from her wrath. No one's learned the true dark of the Lady, not ever, and I don't think anyone ever will. You'd have an easier time finding the center of a ring."

Yes, definitely Planescape and Manual of the Planes. Do an in depth remake of the Planescape and the Manual of the Planes and if you do it right, you can transcend edition.

Thanks, that gave me chills.
 

Ugh, while I dislike the backpain associated with lugging lots of books around, I hated the 2e trapperkeepers because my punch holes would inevitably tear and the pages would fall out of the binder. Its not something I would like to repeat; I'd rather WoTC put all of their monsters online and I'll carry around my laptop.
Ditto, but also make them part of the OGL or the GSL or the WECITF (what ever they call it in the future) :)
 

Yes, definitely Planescape and Manual of the Planes. Do an in depth remake of the Planescape and the Manual of the Planes and if you do it right, you can transcend edition.

Thanks, that gave me chills.

Manual of the Planes comes out in a couple of months, though I'm sure it will concentrate on 4e cosmology.
 

Ugh, while I dislike the backpain associated with lugging lots of books around, I hated the 2e trapperkeepers because my punch holes would inevitably tear and the pages would fall out of the binder. Its not something I would like to repeat; I'd rather WoTC put all of their monsters online and I'll carry around my laptop.

Not everyone can afford a laptop. And that's really the point. I know it's hard for some people to realise this, but most people don't spend thousands of dollars on a portable computer.

The point of the compendiums was to make the product cheap and therefore target a wider audience who couldn't afford the more than doubly expensive books.
 

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