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General Tabletop Discussion
*Pathfinder & Starfinder
What project would you like Paizo to tacke next for Pathfinder?
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<blockquote data-quote="Votan" data-source="post: 5098557" data-attributes="member: 18680"><p>These arguments are difficult without context. If the rogue is routinely getting sneak attack damage then that is an average of +35 to damage. </p><p></p><p>To get your number, the creature has an AC in the range of 39 to 41. How does this stack up? There are 4 monsters in the PF SRD at CR 20:</p><p></p><p>Balor AC 36</p><p>Ancient Gold Dragon AC 39</p><p>Pit Fiend AC 38</p><p>Tarn Linnorm AC 36</p><p></p><p>Of course, a 20th level rogue should have a +5 weapon (now needs a 13 to hit the Gold Dragon), has master strike, and flanking gives a +2 bonus (and she should be able to arrange that about 75% of the time with tumbles). Sneak attack damage cuts through DR if the party doesn't have the right weapon. Tumbling makes flanking easy. </p><p></p><p>I am not saying that the skill based class is better than the combat class but you seem to dismiss a lot of the abilities of the rogue. </p><p></p><p>Now this can happen for several reasons. If nobody knows how to construct or play a rogue it may feel suboptimal. House rules (the little variations we all make to the game) can matter too. </p><p></p><p>For example, I had a DM who interpreted sneak attack as needing to be set up like a 2E backstab (only woks from behind on a completely unaware opponent). Needless to say, that game saw no pure class rogues. </p><p></p><p>But I do think that the class, as per the rules as written, is better than you are giving it credit for.</p></blockquote><p></p>
[QUOTE="Votan, post: 5098557, member: 18680"] These arguments are difficult without context. If the rogue is routinely getting sneak attack damage then that is an average of +35 to damage. To get your number, the creature has an AC in the range of 39 to 41. How does this stack up? There are 4 monsters in the PF SRD at CR 20: Balor AC 36 Ancient Gold Dragon AC 39 Pit Fiend AC 38 Tarn Linnorm AC 36 Of course, a 20th level rogue should have a +5 weapon (now needs a 13 to hit the Gold Dragon), has master strike, and flanking gives a +2 bonus (and she should be able to arrange that about 75% of the time with tumbles). Sneak attack damage cuts through DR if the party doesn't have the right weapon. Tumbling makes flanking easy. I am not saying that the skill based class is better than the combat class but you seem to dismiss a lot of the abilities of the rogue. Now this can happen for several reasons. If nobody knows how to construct or play a rogue it may feel suboptimal. House rules (the little variations we all make to the game) can matter too. For example, I had a DM who interpreted sneak attack as needing to be set up like a 2E backstab (only woks from behind on a completely unaware opponent). Needless to say, that game saw no pure class rogues. But I do think that the class, as per the rules as written, is better than you are giving it credit for. [/QUOTE]
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Community
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*Pathfinder & Starfinder
What project would you like Paizo to tacke next for Pathfinder?
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