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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What project would you like Paizo to tacke next for Pathfinder?
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<blockquote data-quote="Celtavian" data-source="post: 5099311" data-attributes="member: 5834"><p>Why would you think I want that? I pointed out weaknesses, I didn't say the rogue needed all of that.</p><p></p><p>What I think they need is an abiliity to boost hit at the cost of some sneak attack. I already mentioned that earlier that if hit was boosted, sneak attack should be reduced. </p><p></p><p>What I want is a class that can be more involved in combat. Most of D&D revolves around combat. Combat is the primary means of leveling in this game. And due to a rogue's BAB, they are often minor players in the biggest encounters in a module. Their brightest moments come against cannon fodder and when disarming traps. But often they are either taken out due to low fort and will saves or a non-factor in the biggest battles in a given module or adventure. I don't see how a player would enjoy that. I know the people I play with don't. I doubt they are different than the average group.</p><p></p><p>What I'd like to see is something like Paizo did with the monk. They knew monk BAB was severely lacking for a primiary melee combat class. So what do they do? They give more BAB with flurry and full BAB with special maneuvers. Now the monk has a real nice feel to it and is very effective in combat.</p><p></p><p>Why didn't they think to make the rogue better at flanking or sneak attacking? It seems they would get more of a bonus with flanking than a standard class since they do it most often. A boost to hit would make a solo rogue alot more attractive. They'll never be on par with the +20 BAB classes, but a slight boost so they can hit the BBEG easier would go along way to make them more playable as a solo class.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5099311, member: 5834"] Why would you think I want that? I pointed out weaknesses, I didn't say the rogue needed all of that. What I think they need is an abiliity to boost hit at the cost of some sneak attack. I already mentioned that earlier that if hit was boosted, sneak attack should be reduced. What I want is a class that can be more involved in combat. Most of D&D revolves around combat. Combat is the primary means of leveling in this game. And due to a rogue's BAB, they are often minor players in the biggest encounters in a module. Their brightest moments come against cannon fodder and when disarming traps. But often they are either taken out due to low fort and will saves or a non-factor in the biggest battles in a given module or adventure. I don't see how a player would enjoy that. I know the people I play with don't. I doubt they are different than the average group. What I'd like to see is something like Paizo did with the monk. They knew monk BAB was severely lacking for a primiary melee combat class. So what do they do? They give more BAB with flurry and full BAB with special maneuvers. Now the monk has a real nice feel to it and is very effective in combat. Why didn't they think to make the rogue better at flanking or sneak attacking? It seems they would get more of a bonus with flanking than a standard class since they do it most often. A boost to hit would make a solo rogue alot more attractive. They'll never be on par with the +20 BAB classes, but a slight boost so they can hit the BBEG easier would go along way to make them more playable as a solo class. [/QUOTE]
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Community
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What project would you like Paizo to tacke next for Pathfinder?
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