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General Tabletop Discussion
*Pathfinder & Starfinder
What project would you like Paizo to tacke next for Pathfinder?
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<blockquote data-quote="Steel_Wind" data-source="post: 5128678" data-attributes="member: 20741"><p><strong>None of the above.</strong></p><p><strong></strong></p><p>I'd like to see Mass Combat Rules that actually work. Tie this in with <em>Kingmaker</em> and I'm good.</p><p></p><p>To be honest, I'm not too terribly interested in ANY new rules right now. Let me explain why.</p><p></p><p>First off - I have SHELVES full of 3.5 books which can more or less work without any changes to integrate into Pathfinder. Really. You don't need to do much to it -- if anything -- to make it "compatible". Let's not kid ourselves here. Pathfinder is 3.5 with a few dents hammered out and a new coat of paint. Why pretend a major selling point in the system isn't actually true? </p><p></p><p>Truth is - most of those 80+ 3.xx hardcovers on my shelf? <span style="color: DarkOrange"><strong>I've never even read them.</strong></span> A flip through within the first few days after I got it - and then on to the shelf and my collector mentality was satisfied. (Until the next month, that is.)</p><p></p><p>I strongly doubt most of you are much different than I am in that regard. Really. <strong><em>Be honest.</em></strong></p><p><strong><em></em></strong></p><p><strong></strong> Secondly, the part where 3.5 became broken was never really in its core design. There were some elements that needed adjusting (grapple and shapechange, even out cool stuff so you get it more often when you level) but none of those deficiencies break the damn game.</p><p></p><p>But with 3.5? Books like <em>Spell Compendium</em> sure as hell did. They broke it bad.</p><p></p><p>So I'm not terribly interested in the WotC-new-hardcover-of-rules-a-month treadmill. No matter what those rules are, if they are for new classes and new spells and new magic items, they will <em>inevitably</em> bloat the game into breakage and broketastic power gamer feature creep. One a year - if you have to. And in the meanwhile, how about we GAME with what we have?</p><p><span style="color: DarkOrange"><strong></strong></span></p><p><span style="color: DarkOrange"><strong>Give us more setting setting and adventure material to buy.</strong> </span>I'm REAL good with this. It gives us stuff to buy and read without busting the game. Turns out Paizo does this better than anybody. WotC, at its very best, can't beat Paizo in this department. (Indeed, at its very best, WotC came close by simply using Paizo's writers and staff!)</p><p></p><p>New monsters are fine as they just can't break the game. Beyond that - it gets very, very difficult. And worse, whatever it is that we have, the Pathfinder Adventure Path books won't use it unless it becomes "core". I doubt that Paizo is going to expand official Core for their adventures, either.</p><p></p><p>Once you have books the players use that the adventures don't, you end up with power inbalance and less general utility from adventures, too. Rules bloat just breaks the game, generally.</p><p></p><p>End result: If I really need to break <em>Pathfinder</em>, I have 80+ 3.xx hardcovers on my shelf that can do that in an instant.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5128678, member: 20741"] [B]None of the above. [/B] I'd like to see Mass Combat Rules that actually work. Tie this in with [I]Kingmaker[/I] and I'm good. To be honest, I'm not too terribly interested in ANY new rules right now. Let me explain why. First off - I have SHELVES full of 3.5 books which can more or less work without any changes to integrate into Pathfinder. Really. You don't need to do much to it -- if anything -- to make it "compatible". Let's not kid ourselves here. Pathfinder is 3.5 with a few dents hammered out and a new coat of paint. Why pretend a major selling point in the system isn't actually true? Truth is - most of those 80+ 3.xx hardcovers on my shelf? [COLOR=DarkOrange][B]I've never even read them.[/B][/COLOR] A flip through within the first few days after I got it - and then on to the shelf and my collector mentality was satisfied. (Until the next month, that is.) I strongly doubt most of you are much different than I am in that regard. Really. [B][I]Be honest. [/I] [/B] Secondly, the part where 3.5 became broken was never really in its core design. There were some elements that needed adjusting (grapple and shapechange, even out cool stuff so you get it more often when you level) but none of those deficiencies break the damn game. But with 3.5? Books like [I]Spell Compendium[/I] sure as hell did. They broke it bad. So I'm not terribly interested in the WotC-new-hardcover-of-rules-a-month treadmill. No matter what those rules are, if they are for new classes and new spells and new magic items, they will [I]inevitably[/I] bloat the game into breakage and broketastic power gamer feature creep. One a year - if you have to. And in the meanwhile, how about we GAME with what we have? [COLOR=DarkOrange][B] Give us more setting setting and adventure material to buy.[/B] [/COLOR]I'm REAL good with this. It gives us stuff to buy and read without busting the game. Turns out Paizo does this better than anybody. WotC, at its very best, can't beat Paizo in this department. (Indeed, at its very best, WotC came close by simply using Paizo's writers and staff!) New monsters are fine as they just can't break the game. Beyond that - it gets very, very difficult. And worse, whatever it is that we have, the Pathfinder Adventure Path books won't use it unless it becomes "core". I doubt that Paizo is going to expand official Core for their adventures, either. Once you have books the players use that the adventures don't, you end up with power inbalance and less general utility from adventures, too. Rules bloat just breaks the game, generally. End result: If I really need to break [I]Pathfinder[/I], I have 80+ 3.xx hardcovers on my shelf that can do that in an instant. [/QUOTE]
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What project would you like Paizo to tacke next for Pathfinder?
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