Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Property That Has Never Had A TTRPG Adaptation Deserves one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9183459" data-attributes="member: 6779310"><p>2d20 isn't terribly crunchy, at least not in the STA, JCOM, nor DUNE versions. It's not quite to the storygame end of the spectrum, either. Those three flavors? JCOM is probably the deadliest, tho' I've only run the other two (and read 3 other flavors as well)... that said, it's as cinematic in approach as SWADE. Potential for super highs and rapid crash to major lows. Not as often as Savage Worlds, but still.</p><p></p><p>BRP, in current incarnations, is a longish skill list, with around 45 pre-filled common skills and 40 blanks on the character sheet. Not counting weapons skills. 55 on the skills list, not counting weapons, with several actually being groups of similar skills. And large amounts of points to distribute.</p><p>At least it isn't using the damage by hit location as a default rule as RQ3 did. Average HP for a genuinely average roll is going to be 11 for a human. Best armor is around 8 before magic... typical sword is 1d8+1, and typical damage bonus is 0, but +1d4 isn't uncommon. A crit is max damage from the weapon portion, so a sword crit is 9, Major Wound is anything over half. So a crit can be 10-13 points of damage, less armor. Impaling weapons can, on a special or crit, roll damage and double it instead of the max weapon portion. Thus a moderately strong man of midling size, with a 1d6+1 rapier can do 2×(1d6+1+1d4) on a special success or crit success... expected of 14, max of 22. 22 will kill almost any human-sized foe unarmored, or most non-warrior non-laborer type humans... outright. Even the buffest humans are only going to get to 21 HP... </p><p>And if using HP by location? Joe Normal in 7 point chain takes 11 to the head... Joe is DEAD. See, his 11 full body also means only 4 available in the head. </p><p>From what I recall, Elder Scrolls wasn't too deadly, and wasn't location relevant, so be aware that a couple good hits can be lethal in BRP. There's no HP growth in BRP, either... Increased resistance is by increasing parry skills, not more HP.</p><p></p><p>I can't speak to Fantasy Age, other than to note it has no clerical magic, at least none in any difference from wizardly.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9183459, member: 6779310"] 2d20 isn't terribly crunchy, at least not in the STA, JCOM, nor DUNE versions. It's not quite to the storygame end of the spectrum, either. Those three flavors? JCOM is probably the deadliest, tho' I've only run the other two (and read 3 other flavors as well)... that said, it's as cinematic in approach as SWADE. Potential for super highs and rapid crash to major lows. Not as often as Savage Worlds, but still. BRP, in current incarnations, is a longish skill list, with around 45 pre-filled common skills and 40 blanks on the character sheet. Not counting weapons skills. 55 on the skills list, not counting weapons, with several actually being groups of similar skills. And large amounts of points to distribute. At least it isn't using the damage by hit location as a default rule as RQ3 did. Average HP for a genuinely average roll is going to be 11 for a human. Best armor is around 8 before magic... typical sword is 1d8+1, and typical damage bonus is 0, but +1d4 isn't uncommon. A crit is max damage from the weapon portion, so a sword crit is 9, Major Wound is anything over half. So a crit can be 10-13 points of damage, less armor. Impaling weapons can, on a special or crit, roll damage and double it instead of the max weapon portion. Thus a moderately strong man of midling size, with a 1d6+1 rapier can do 2×(1d6+1+1d4) on a special success or crit success... expected of 14, max of 22. 22 will kill almost any human-sized foe unarmored, or most non-warrior non-laborer type humans... outright. Even the buffest humans are only going to get to 21 HP... And if using HP by location? Joe Normal in 7 point chain takes 11 to the head... Joe is DEAD. See, his 11 full body also means only 4 available in the head. From what I recall, Elder Scrolls wasn't too deadly, and wasn't location relevant, so be aware that a couple good hits can be lethal in BRP. There's no HP growth in BRP, either... Increased resistance is by increasing parry skills, not more HP. I can't speak to Fantasy Age, other than to note it has no clerical magic, at least none in any difference from wizardly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Property That Has Never Had A TTRPG Adaptation Deserves one?
Top