Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Property That Has Never Had A TTRPG Adaptation Deserves one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9183569" data-attributes="member: 2209"><p>The Chained Coffin adventure and mini setting does explicitly</p><p></p><p>"Dedicated to Manly Wade Wellman (1903-1986), who taught us to love</p><p>and fear the old mountains."</p><p></p><p>The intro talks more about his influence and inspiration.</p><p></p><p>[SPOILER="Chained Coffin intro"]</p><p>I cannot escape the mountains.</p><p></p><p>In fairness, I’ve never actually tried, because the</p><p>call of those ancient giants is too powerful to</p><p>abandon. My soul is never calmer than when I</p><p>can feel bare rock beneath my feet, see the land vanish into</p><p>the mist of distance below me, and feel the wind touch my</p><p>face. The mountains are one of two places that I ever feel</p><p>truly at home.</p><p></p><p>Anyone familiar with Manly Wade Wellman’s John the</p><p>Balladeer tales therefore understands why these stories resonate</p><p>with me. Like the songs that John sings, these stories</p><p>have their own unique music that speaks to the soul. They</p><p>depict a land that feels both welcoming and foreboding,</p><p>much like the mountains themselves; a place of laughter</p><p>and shadow.</p><p></p><p>From the first time I read “O, Ugly Bird!” I knew Wellman</p><p>was a kindred spirit. I’ve returned many times to the Appalachians</p><p>he described, wandering along with John, that</p><p>champion of good, as he confronted everything from conjure-</p><p>men to demons to vampires, never tiring of either the</p><p>plots or the way that Wellman paints the landscape with</p><p>his choice of language. He remains to many the poet laureate</p><p>of the Appalachians.</p><p></p><p>Exposure to Wellman’s stories spurred me to explore the</p><p>mountains beyond what he wrote. I acquired various books</p><p>on Appalachian folklore and history, investigated musical</p><p>genres native to the region, and studied the people who</p><p>shaped the mountains—sometimes literally. This newfound</p><p>knowledge merged with my firsthand experiences</p><p>in New York’s Catskill region, providing me with a vast</p><p>storehouse of mental images and ideas. As that storehouse</p><p>swelled, I knew something had to be done with its contents.</p><p></p><p>Finally, one day, a flash in my brainpan struck. I experienced</p><p>a crystal clear mental vision of a band of people hauling</p><p>a mysterious coffin, one bound in chains and inscribed</p><p>with eldritch symbols, over a mountain ridge as a storm</p><p>raged. It was from this image, which itself owes something</p><p>to Faulkner’s As I Lay, Dying, that all this acquired mountain</p><p>lore coalesced into a single gestalt concept. And from</p><p>that concept, The Chained Coffin was born.</p><p></p><p>Luckily for me and for the adventure, Dungeon Crawl Classics</p><p>is a game dedicated to re-exploring the Appendix N</p><p>origins of fantasy role-playing. Wellman’s inclusion on that</p><p>list gave me the leverage necessary to pitch the adventure</p><p>to Joseph Goodman. I had no expectations about how he’d</p><p>receive the idea of an adventure set in a fantastical version</p><p>of America instead of the pseudo-Western medieval</p><p>Europe landscapes that dominate the hobby. Joseph took a</p><p>shine to the idea, however, and I got to writing.</p><p></p><p>* * *</p><p></p><p>One of the reasons I wrote The Chained Coffin was to demonstrate</p><p>that not every DCC campaign has to be a “gonzo”</p><p>place filled with blood gods, sorcerous robot villains, soul-chugging</p><p>swords, and other zaniness. If DCC RPG’s default</p><p>setting is “metal” (something I neither agree with nor enjoy),</p><p>then the Shudder Mountains are set firmly on “country</p><p>and blues.”</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Voadam, post: 9183569, member: 2209"] The Chained Coffin adventure and mini setting does explicitly "Dedicated to Manly Wade Wellman (1903-1986), who taught us to love and fear the old mountains." The intro talks more about his influence and inspiration. [SPOILER="Chained Coffin intro"] I cannot escape the mountains. In fairness, I’ve never actually tried, because the call of those ancient giants is too powerful to abandon. My soul is never calmer than when I can feel bare rock beneath my feet, see the land vanish into the mist of distance below me, and feel the wind touch my face. The mountains are one of two places that I ever feel truly at home. Anyone familiar with Manly Wade Wellman’s John the Balladeer tales therefore understands why these stories resonate with me. Like the songs that John sings, these stories have their own unique music that speaks to the soul. They depict a land that feels both welcoming and foreboding, much like the mountains themselves; a place of laughter and shadow. From the first time I read “O, Ugly Bird!” I knew Wellman was a kindred spirit. I’ve returned many times to the Appalachians he described, wandering along with John, that champion of good, as he confronted everything from conjure- men to demons to vampires, never tiring of either the plots or the way that Wellman paints the landscape with his choice of language. He remains to many the poet laureate of the Appalachians. Exposure to Wellman’s stories spurred me to explore the mountains beyond what he wrote. I acquired various books on Appalachian folklore and history, investigated musical genres native to the region, and studied the people who shaped the mountains—sometimes literally. This newfound knowledge merged with my firsthand experiences in New York’s Catskill region, providing me with a vast storehouse of mental images and ideas. As that storehouse swelled, I knew something had to be done with its contents. Finally, one day, a flash in my brainpan struck. I experienced a crystal clear mental vision of a band of people hauling a mysterious coffin, one bound in chains and inscribed with eldritch symbols, over a mountain ridge as a storm raged. It was from this image, which itself owes something to Faulkner’s As I Lay, Dying, that all this acquired mountain lore coalesced into a single gestalt concept. And from that concept, The Chained Coffin was born. Luckily for me and for the adventure, Dungeon Crawl Classics is a game dedicated to re-exploring the Appendix N origins of fantasy role-playing. Wellman’s inclusion on that list gave me the leverage necessary to pitch the adventure to Joseph Goodman. I had no expectations about how he’d receive the idea of an adventure set in a fantastical version of America instead of the pseudo-Western medieval Europe landscapes that dominate the hobby. Joseph took a shine to the idea, however, and I got to writing. * * * One of the reasons I wrote The Chained Coffin was to demonstrate that not every DCC campaign has to be a “gonzo” place filled with blood gods, sorcerous robot villains, soul-chugging swords, and other zaniness. If DCC RPG’s default setting is “metal” (something I neither agree with nor enjoy), then the Shudder Mountains are set firmly on “country and blues.” [/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Property That Has Never Had A TTRPG Adaptation Deserves one?
Top