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What proportion of the population are adventurers?
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<blockquote data-quote="Brashnir2" data-source="post: 7612215" data-attributes="member: 6989505"><p>How many are out there in the world doesn't really matter - how many the PCs are exposed to is what matters. If they're all out there in the nebulous "somewhere" out of view of the party, then there may as well be zero. If they're regularly interacting with the party, it may seem like half of the population. Both are totally valid depending on the nature of the campaign. </p><p></p><p>It might make sense for adventurers to be out in the wilds beyond where others are unwilling to go, and thus be constantly alone. It might also make sense for the few people willing to go out there to constantly be bumping into one another since they're all after the same thing. </p><p></p><p></p><p>In a recent campaign I ran, the players encountered a lot of characters who could be called adventurers. Some were friends. Some were rivals. Some were retired quest givers. This doesn't mean they all had PC stat blocks - In fact, none of them did, because I find the game works better when NPCs are just NPCs statistically, even if their jobs are (or were) PC-like. The NPC stat blocks in Volo's for PC-like characters are great templates for these types of characters.</p></blockquote><p></p>
[QUOTE="Brashnir2, post: 7612215, member: 6989505"] How many are out there in the world doesn't really matter - how many the PCs are exposed to is what matters. If they're all out there in the nebulous "somewhere" out of view of the party, then there may as well be zero. If they're regularly interacting with the party, it may seem like half of the population. Both are totally valid depending on the nature of the campaign. It might make sense for adventurers to be out in the wilds beyond where others are unwilling to go, and thus be constantly alone. It might also make sense for the few people willing to go out there to constantly be bumping into one another since they're all after the same thing. In a recent campaign I ran, the players encountered a lot of characters who could be called adventurers. Some were friends. Some were rivals. Some were retired quest givers. This doesn't mean they all had PC stat blocks - In fact, none of them did, because I find the game works better when NPCs are just NPCs statistically, even if their jobs are (or were) PC-like. The NPC stat blocks in Volo's for PC-like characters are great templates for these types of characters. [/QUOTE]
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What proportion of the population are adventurers?
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