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General Tabletop Discussion
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What proportion of the population are adventurers?
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<blockquote data-quote="Radaceus" data-source="post: 7612337" data-attributes="member: 6796086"><p>My point was lost in a level of conceit, which is my using myself as an example ( also breaking a major rule of the intrawebs: When on the internet, Don't talk about your personal life on the internet...).</p><p></p><p>So, points of topic:</p><p><strong>Levels vs Experience-</strong></p><p>NPCS not 'leveling up' is absurd. for the purpose of game mechanics, NPCs are not created in the same manner as Player Characters, but they can still represent a nominal level as per their life experiences. This is a function of streamlining the game design, it's easier to manage, but it does not imply that NPCs are not experienced. </p><p></p><p><strong>Location and Environment</strong></p><p>Depending on their location, the common NPC in the area may be level 0 (having a little experience, at most a common laborer) and rise as high a rank as possible. How many Champions are out their (a 13+ level fighter stated as an NPC)? How many Priests (5th level spell caster)? how many Cult fanatics ( 4th level Spell caster)? How many Drow Elites? Red Wizards of Thay, of all tiers? Monks of the many brotherhoods? and so on...</p><p></p><p>Arguably, the citizenry of a major city is more likely to be tradespeople and merchants; a port city will have sailors and pirates. Theses citizens will probably be mostly fighters and thieves when represented by their stat blocks and available actions, and have a higher percentage of lower tier represented. A remote outpost will likely have more experienced NPCs, adventurers and explorers, and have a higher average tier represented. A place like Thay will have more spellcasters represented, the High Wood will have more elves represented. </p><p></p><p><strong>Real World vs Fantasy Setting</strong></p><p>Using real world history to dismiss, or rarefy, spellcasters is arbitrary. One could use Scientists, Doctors, and Engineers as an equivalent representation in the real world, Alchemists, Shamans, Astronomers if you want to use an early time setting instead of modern day. </p><p></p><p>With regards, to real world military versus fantasy, it again depends on location and environment, the Italian City States had a higher level of martial training per capita. The Ancient Greeks, and little siblings, the Early Romans, were highly trained on average; the same can be said of many of the 'barbarian' tribes roving across Europe in antiquity.</p></blockquote><p></p>
[QUOTE="Radaceus, post: 7612337, member: 6796086"] My point was lost in a level of conceit, which is my using myself as an example ( also breaking a major rule of the intrawebs: When on the internet, Don't talk about your personal life on the internet...). So, points of topic: [B]Levels vs Experience-[/B] NPCS not 'leveling up' is absurd. for the purpose of game mechanics, NPCs are not created in the same manner as Player Characters, but they can still represent a nominal level as per their life experiences. This is a function of streamlining the game design, it's easier to manage, but it does not imply that NPCs are not experienced. [B]Location and Environment[/B] Depending on their location, the common NPC in the area may be level 0 (having a little experience, at most a common laborer) and rise as high a rank as possible. How many Champions are out their (a 13+ level fighter stated as an NPC)? How many Priests (5th level spell caster)? how many Cult fanatics ( 4th level Spell caster)? How many Drow Elites? Red Wizards of Thay, of all tiers? Monks of the many brotherhoods? and so on... Arguably, the citizenry of a major city is more likely to be tradespeople and merchants; a port city will have sailors and pirates. Theses citizens will probably be mostly fighters and thieves when represented by their stat blocks and available actions, and have a higher percentage of lower tier represented. A remote outpost will likely have more experienced NPCs, adventurers and explorers, and have a higher average tier represented. A place like Thay will have more spellcasters represented, the High Wood will have more elves represented. [B]Real World vs Fantasy Setting[/B] Using real world history to dismiss, or rarefy, spellcasters is arbitrary. One could use Scientists, Doctors, and Engineers as an equivalent representation in the real world, Alchemists, Shamans, Astronomers if you want to use an early time setting instead of modern day. With regards, to real world military versus fantasy, it again depends on location and environment, the Italian City States had a higher level of martial training per capita. The Ancient Greeks, and little siblings, the Early Romans, were highly trained on average; the same can be said of many of the 'barbarian' tribes roving across Europe in antiquity. [/QUOTE]
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